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CardName: Whitewool Sheep Cost: {W} Type: Creature - Sheep Pow/Tgh: 1/1 Rules Text: {T}: Prevent the next 2 damage that would be dealt this turn to equipped creatures you control. Flavour Text: The finest coats are sheared from the sheep of Aderman's Farms. Set/Rarity: Eluim Common |
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dropped +0/+5 to +0/+2 and increased power by 1.
ability was too similar to (((Vocal Supporter)))'s, except this had no restriction and unnecessary drawback of not untapping during the next untap phase (or was that a stealth plus for Unfathomable Experiments?) New ability is top-downish but still going for the idea of the original card. The damage prevention is supposed to be clothes made from the sheep's wool preventing damage.
Vocal Supporrter and Whitewool Sheep also both deserve to be red-flagged with their activated abilities, so are not ideal commons.
Have you considered something static like "Other creatures you control get +0/+1." like a small Veteran Armorer?
I wanted tap abilities on the cards, most likely.
Well, what do you want now?
Yeah, definitely a red flag for combat complexity and groundstallyness.
It's got a hoop to jump through, but once your sheep have jumped that fence (and you manage to stay awake) you've got a super-samite.
Still, blah blah, some proportion do need to exist with the red flag. It's just gonna be an annoying eye to keep out "All my equipment also grants +0/+2"
It's an interesting NWO problem. Technically, this is complexity creep. In practice, though, how often are you going to have two equipped creatures? I mean, yeah, that happens often enough. But maybe not enough for it to be a true complexity problem?
That said, I got to agree with SecretInfiltrator. "Equipped creatures get +0/+2" is a pretty easy fix...
It's not quite the same NWO problem as Samite Healer. There, the problem was that it could affect any of your opponent's creatures, and you had to run through every permutation. At least here you know that it's a straight-up +0/+2 to all your opponents' equipped creatures.