Mashup: the Gathering Workbench: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
CardName: Landed Coffers Cost: W Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control is targeted by a black spell, gain 3 life. At the beginning of your upkeep, put a gold counter on Landed Coffers. Remove three gold counters from Landed Coffers: Put a 2/1 white Knight creature token with haste into play. Flavour Text: Set/Rarity: Mashup: the Gathering Workbench Rare |
History: [-] Add your comments: |
Random generator gave me Shadowbane and Vitaspore Thallid. In theory, Green and White mashups should be easy due to mechanical overlaps. This was a bit of a pain. Five seperate abilities, and all of them demanding to be used.
Last ability was "Sacrifice a Knight: Prevent all damage that would be dealt to target player this turn." It still feels like that line should be there, but that's one ability too many. Not sure what to do here. Also thinking about just giving the Knight Haste. Feels a bit like Suspend in that, by the time you wait 3 turns, it doesn't seem very hasty anymore, anyway.
Added Haste for aforementioned reason.
I wonder if this could be simplified - or perhaps changed into a completely different card - by making the creature once per turn rather than every three turns. I think the baseline cost for that effect is Honden of Life's Web. That'd take two abilities into one, freeing up a bit of space or just making it less wordy.
So you're suggesting keeping the first line of text (to represent Shadowbane) and just dropping a 2/2 Knight with haste every turn (to represent Vitaspore Thallid)? I'd miss a bit of the flavor, but, I'd be able to move it back into green where it probably belongs anyway. What does that cost, though? 6? Maybe I drop it back to 1/1 Haste elves and it costs 3G? The point of the Green Honden was to use other shrines... but some of those other shrines didn't feel like they needed a second shrine...