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CardName: Brood Nest of the Elders Cost: Type: Land Pow/Tgh: / Rules Text: When Brood Nest of the Elders enters the battlefield, sacrifice a land you control, and gain 6 life. {T}: Add {G} or {W} to your mana pool. Flavour Text: Set/Rarity: New Mirrodin Rare

Brood Nest of the Elders
 
 R 
Land
When Brood Nest of the Elders enters the battlefield, sacrifice a land you control, and gain 6 life.
{t}: Add {g} or {w} to your mana pool.
Updated on 10 Jun 2012 by jmgariepy

Code: RL02

Active?: true

History: [-]

2012-06-09 06:28:15: jmgariepy created the card Brood Nest of the Elders
2012-06-09 06:28:35: jmgariepy edited Brood Nest of the Elders

Hmmm.

Hmmm.

I can't tell if this card is good, great or bad. I suppose I'll have to wait for reaction from my fellow designers.

On another strange note, I can't figure out if making this a lair is a good idea or not. Common lands, ala (((Wetlands Den))) wants more lairs to exist. Uncommon lands, ala (((Nantuko Lair))) want fewer lairs to exist. That, and there's not real mechanical reason why this cycle should be of lairs, except for the heavy flavor resonance that the wild creatures of Glornica live in lairs...
I suppose I could reflavor this as belonging to the Mirran pilgrims, though. That would make the Legendary status make sense as well...

2012-06-09 07:23:26: jmgariepy edited Brood Nest of the Elders

Changed from "{g/w}, {t}: Gain 1 life." to "{4}{g/w}{g/w}, {t}: Gain 6 life". This is a Legendary Rare land, after all. I shouldn't be aiming for incremental advantage. Still, I'm not sure where the balancing line between "Huge!" and "Playable!" stands. Ideally you want a card that both Timmy and Spike appreciate.

2012-06-09 07:27:27: jmgariepy edited Brood Nest of the Elders

It should probably be noted, for those that miss it, that when this card says "{x},{t}: Do something", that it actually says "{x}+{2}: Do something. Use this ability once per turn.", since this land represents two lands.

Question about timing: it enters the battlefield, its ability goes on the stack, you tap it for {g}{w}, you sacrifice it. Legal, right?

< EDIT >< EDIT #2 >: Oh, I'm an idiot. I thought I solved the problem in my first edit, but I did nothing useful. Mostly, I'm just banging my head against a wall, trying to get a karoo wording that doesn't have the same ponderous text as the Oracale wording on Lake of the Dead. I'm mostly failing, but I'm working on it.< /EDIT >

[Original Gripe Deleted]

[Original Gripe based on original Gripe Deleted]

2012-06-09 08:10:20: jmgariepy edited Brood Nest of the Elders

Also wondering if this version wouldn't just be a better card:

Legendary Land - Lair
When ~ enters the battlefield, sacrifice a land, then gain 7 life.
­{t}: Add {g} or {w} to your mana pool.

Mmm.. doesn't the first ability let you just use this as "Give up my land drop, gain 7 life"? Which... yeah, that's probably not a problem, is it?

That's what I was going for. Although, I just realized that making that card Legendary is probably a terrrible idea, since playing a second one would make you lose 3 lands. One side of my brain is kind of cool with that, but the other side keeps screaming "No! No! No!". Also, I'm probably going to remove the sub-type lair, because not being able to bounce these off the uncommon lairs just sounds cruel. The amount of life probably can't stay at 7, then... I'm thinking 5 is appropriate. Aiming for {1}{w} common instant to replace the land drop... oh, and the bonus color fixing, and accidental +1 mana.

I'm starting to dig this idea much more than the original Kjeldoran Outpost concept. Maybe next time.

2012-06-10 05:43:11: jmgariepy edited Brood Nest of the Elders

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