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Code: UW05 History: [-] |
Rust: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Asfans | Archetypes |
Code: UW05 History: [-] |
Was Demystify
Enchantment tokens -> Auras
Added “up to”
In case aura's weren't already handicapped enough :(
Sorry, Vitenka, but there are a lot of Aura tokens being generated in this set. Perhaps I could just change it back to destroying token enchantment, but that’s less backwards compatible.
Or maybe I’ll drop it to sorcery speed or up the cost to 3
Oh, it's a perfectly legit spell. It just makes aura's even more sad. WWhich... is kiiinda going to be a huge image problem for your "Lots of aura tokens" theme. As in, people will look at it and say "Huh, but aura's suck? Maybe they found a way to make them better?" and then see this and go "Nope, they added more hosers. Guess we'd better avoid that theme."
To be fair, the set also has 6 legendary auras with Hexproof
That just exacerbates the problem by making the environment even swingier than normal
(Are your legendary hexproof auras common? This is. So your theme is hosing auras, not having hexproof ones.)
Perhaps...
"Destroy up to one target aura, then exile up to one target aura, then return it to the battlefield attached to target creature."
That would keep this card extra useful against auras, but also useful for a person playing auras.
Huh. I guess you can move auras around in White by flickering them?
"Exile two target auras, then return one of them to the battlefield attached to a permanent its owner controls"
I’ll just move this to uncommon