Rust: Mechanics
Rust: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Asfans | Archetypes |
*Thrive* –:
Used on 4 cards:
Sentry Squirrel, Apex Wurm, Hungering Birdeater, Wild Thoughts
Crew:
Tap any number of creatures you control with total power PARAM1 or more: This vehicle becomes an artifact creature until end of turn.
Used on 1 cards:
Mega Mech
Manufacture:
You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.
Used on 12 cards:
Mega Mech, Mobile Thopter Foundry, Power Grid Siphon, Cerebral Amplifier, Home-Built Construct, Devastating Warhead, Warhead v2, Scouring Bomb, Archive Sorter, Custom Battlegear, Nova Flare, Surge Reactor
Network:
When this enters the battlefield, you may create an Aura enchantment token with Enchant Artifact.
Used on 0 cards:
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".