Primordia
Primordia by Jordan
18 cards in Multiverse
5 commons, 5 uncommons, 4 rares, 4 mythics
3 white, 1 blue, 1 black,
1 red, 2 green, 10 multicolour
3 comments total
A plane dominated by 5, enemy-colored tribes.
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Enchant creature
Enchanted creature can’t attack or block as long as it has a counter on it.
Enchanted creature can’t attack or block as long as it has a counter on it.
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, you gain 1 life for each -1/-1 counter on creatures your opponents control.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, you gain 1 life for each -1/-1 counter on creatures your opponents control.
1/3
Infect
The first head of a thousand faced monstrosity.
2/2
+1: Put a 0/3 red and white Wall creature token with defender and “
: This creature gets +1/+0 until end of turn” onto the battlefield.
-2: Until your next turn, whenever a creature you control blocks, it gets +2/+0 and gains indestructible until end of turn.
-7: You get an emblem with “Whenever you are dealt damage, this emblem deals that much damage to target creature or player.”

-2: Until your next turn, whenever a creature you control blocks, it gets +2/+0 and gains indestructible until end of turn.
-7: You get an emblem with “Whenever you are dealt damage, this emblem deals that much damage to target creature or player.”
3
Flash
Redouble- When Wading Shusher enters the battlefield, you may return another target creature you control to its owner’s hand. If you do, counter target noncreature spell.
Redouble- When Wading Shusher enters the battlefield, you may return another target creature you control to its owner’s hand. If you do, counter target noncreature spell.
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Recent comments: (all recent activity)
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How often is this ever going to redouble anything other than itself, to remain in your hand as a Negate with buyback?
This way lets your prot-red creatures live through it, I guess. But yes, by the time you're casting a 7 mana sorcery this will be dealing enough damage to kill even the largest creatures.
Devastation?