[Saga] [SoR] Shards of Rabiah: Creative/World Building

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Introduction

­In ancient times there was a king on Rabiah who had gathered great riches from all over the world, but has made just as many enemies, who envied his riches. So one day finally an army composed of enemies of different nations approached the city of the king. Vastly outnumbered he saw no way to defend his kingdom. But then a wazir approached him with fortunate news. The humble advisor had met a man on the market some time ago who traded only in the most wonderous things. Thought as a gift for an annual festivity the wazir bought a mirror of which the merchant told: The mirror was created by a powerful marid and it contains the whole world once again; but the only way to travel to the other side of the mirror is to stand before it and remove a little piece from it, and the only way to return to your side is to put the piece back in place. Now the men devised a plan: When the army of the enemy approached the city, they brought forth the mirror and placed it on the city walls, so all the soldiers would be reflected on its surface. As the king had the mirror shattered into thousand pieces, the soldiers vanished. Just a thousandst part of them remained. For the mirror has broken into a thousand pieces and each part of the army was transported to the world behind the shard it was reflected in. Now that the men of the king were superior in numbers they easily drove away the enemy on every single of the thousand shards. Pleased to have succeeded the king wanted the worlds to reunite and tried to reassemble the mirror putting a thousand pieces next to each other. But when the puzzle was completed he noticed a thousandandfirst piece was missing - and so the mirror and the whole world of Rabiah remains disassembled.

As you could look onto the shards of the mirrors and observe the other worlds, some scholars had theorized that the missing shard is a different one on each of thousandandone versions of Rabiah - always the shard that represents exactly the version of the world it was missing from. Others yet said the wazir was tricked by an evil entity disguised as a merchant, some being who removed a part of the mirror beforehand knowing it could never be fully reassembled that way. The truth had never been discovered, remembered was only the Tale of How Rabiah Was Refracted Thousand-fold.

Djinn tribes

Marid {u}

The rarest and most powerful tribe - they have left the main land for good and live out onto the open see. Not troubled with the lesser tribes any more after the end of the War of Djinn, which decimated their number.

They still bear a grudge against the lesser tribes, which is why they are bannished from the open sea on Rabiah. If a lesser djinn travels onto open waters and loses sight of the coast, the Marid's curse keeps them from ever seeing land again.

Creature type: Djinn

Djinn {g}{u}

The True Djinn have been neutral in the War of Djinn, but the Marid's curse was all-encompassing (also some Djinn fought on either side of the war) so they, too, are bound to the land and have moved from the saltwater of the coast towards any place of water - each oasis or stream can be considered the realm of a True Djinn and their whim decides whether a thirsting traveller will be allowed to drink from their waters - hence they are revered by the desert nomads.

Creature type: Djinn

Djann {g}{r/w}

The Djann sided with the non-djinn creatures in the War of Djinn. Compassionate with the lesser beings they wouldn't allow the efreet to purge the humans and stood by their side. To these days the Djann are the most benevolent tribe and try to populate the barren deserts left after the war with life wherever they can.

Creature type: Djinn

Efreet {b}{r}

The desert-dwelling Efreet tribe has developed into something vastly different from the other tribes - pure in their essence and embracing their fiery form they reign over the burning desert sands. When the lesser humans attempted to travel the desert, the Efreeti didn't welcome the intruders. Some would allow them passage for a tribute, but others were to proud to be bought like that and destroyed anyone coming to close. When the Djann created safe passages through Efreeti lands, the conflict that would become the War of Djinn began.

Creature type: Djinn

Ghoul {b}

The lowest of the tribes they are numerous in places of death as they feed on the dead. Scavengers by nature they dwell in the desert and try to disorient wanderers with unearthly howling. As they, too, have diverged in their essence far from their djinni roots the Efreet recruited them with promises of great slaughter in the War of Djinn.

Creature type: Zombie??

Nekrataal {b}{u/r}??

The Nekrataal tribe was always mischievous and parasitic - latching onto lesser beings and sometimes controlling them, always causing symptoms of great illness and plague. Themselves physically weak they were manipulators and some may wonder whether the War of Djinn wasn't secretly fabricated from among the Nekrataal despite the minor role they played compared to Djann and Efreet. Maybe that's the reason they received a special punishment when the Marid ultimately left for the open sea in the aftermath of the war: A course has bound them to the most recent creature they have been inhabiting with their powers. As the humans were the greatest ally of the Djann among the non-djinni this meant almost the whole tribe of Nekrataal was turned into what they despised most and ever since they have seperated themselves forming a cult of outcasts devoted to death.

Creature type: Human o.o

Locations

City of Brass

Will have a small artifact based faction. It is said that Fatima the creator of the Brass Men lives deep within the city in seclusion from the world. I consider expanding on that story and theme with maybe even a planeswalker card.

Serendib

A plentiful island kingdom where Djinni and Efreeti rule, but are unable to leave due to the Marid curse. In result they have started to trade with humans in spite of the past.

Updated on 24 Mar 2017 by SecretInfiltrator