Al Weh'jed 2.0: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
, : Whenever a creature enters the battlefield this turn, each opponent loses 1 life. "Each spell you conjure up is another that we can use against you."
2/5
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, , Sacrifice Rune Retriever: Return another target artifact or enchantment card from your graveyard to your hand.
Reduce, Reuse, Recycle.
0/1
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Return all attacking creatures to their owners' hands.
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(: Add or to your mana pool.)
River Cataract comes into play tapped. Cycling (, Discard this card: Draw a card.) Where Heka and Nekheb chooses to Remember or to Forget.
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Southron Rebellion deals 5 damage to target player. Creatures that player controls can't block this turn.
Cycling (, Discard this card: Draw a card.) When you cycle Southron Rebellion, target creature you control fights another target creature you don't control. "In another Reality, they would not fear you like they do now."
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Choose one:
- Untap all lands you control. - Creatures you control gains indestructible until the end of turn. - Put target card from a graveyard on top of its owner's library. |
Enchant artifact
Enchanted artifact is a 0/1 colorless Shabti artifact creature and loses all other abilities. : Attach Clay to Life onto another target artifact. By Hwet I give you the providence of life. By Heka I compel your life into reality.
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When Privileged Recruit enters the battlefield, put a 1/1 white Shabti Soldier artifact creature token onto the battlefield.
The rich of Weh’jed have attendants to do the fighting for them.
1/1
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, : Add to your mana pool.
, Sacrifice Enduring Hieroglyph: Draw three cards, then put two cards from your hand on top of your library. Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
Target creature gets -4/-4 until the end of turn.
Alas, the great clay General of the Warleader was no match for the unnamed Elephant God.
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Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature. Equip Behind each Master is a multitude of metal chains and clay flesh.
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Defender
: Regenerate Golden Guardian. The Golden King's touch can turn you invincible and make you beautiful to behold... or it may just turn you into gold, depending on his mood.
4/1
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As an additional cost to cast Glyph-Gouge, sacrifice a creature.
Return the sacrificed card onto the battlefield under your control with a +1/+1 counter at the beginning of your next upkeep. Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
Trample
At the beginning of your end-step, you may draw a card. When a nameless god's name is uttered, its spirit is free to finally face judgement.
5/4
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Trample, Indestructible
Whenever Minister of the House is a target of a spell or ability an opponent controls, return it to its owner's hand. Other enchantment creatures gets +1/+1. The Djinn has representatives in all aspects of Al-Weh'jedeen affairs
3/4
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Herankhet’s Disciple
(common)
Rune Retriever
(uncommon)
Aetherize
(uncommon)
River Cataract
(rare)
Southron Rebellion
(common)
Redemption Charm
(uncommon)
Clay to Life
(uncommon)
Privileged Recruit
(common)
Enduring Hieroglyph
(uncommon)
Flatten
(common)
Master's Advantage
(uncommon)
Golden Guardian
(common)
Glyph-Gouge
(common)
Redeemed Spirit
(rare)
Minister of the House
(uncommon)