Breach of Madness
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Non-black creatures you control gain +1/+1.
Black creatures your opponents control must attack you if they can.
Black creatures your opponents control must attack you if they can.
2/2
2/2
Fear
When they first came, they thought to break minds.
2/2
return target creature from a graveyard to your battlefield. It gains +x/+x untill end of turn, where x is the number of creatures in it's owner's graveyard.
Regenerate target creature.
Gain control of target creature you dont control until end of turn. It gains double strike until your next upkeep.
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Breach of Madness: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Spells cast by enchanted player may target creatures with shroud or hexproof.