Threads of Fate: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Giant
Menace
{3}{b}: Menacing Dampener gains Dampen until end of turn. (Creatures blocking or blocked by it get -1/-0 until end of turn.)
5/3
 C 
Creature – Horror
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
When Rampart Crawler dies, you may put any number of other target creature cards from your graveyard on top of your library.
4/4
 C 
Instant
Counter target instant or sorcery spell.
 U 
Elemental
Leech 3 (During your upkeep, you may have a creature you control get -3/-3 and this creature gets +3/+3 until your next upkeep.)
Trample
Whenever Fungal Machicolator deals damage to a player, create a 1/1 green Saproling token.
3/3
 C 
Creature
Prowess
Imbue {u} ({u}: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
2/2
 U 
Creature – Shaman
If a player would draw a card or cards, instead they mill a card, then draw that many cards.
{2}{b}, Exile a creature cards from your graveyard: Create a 1/1 black insect creature token with flying.
2/3
 C 
Sorcery
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library.)
Target creature you control gains flying until end of turn. If you sought fate correctly, each creature you control gains flying until end of turn instead.
 C 
Creature – Bird Warrior
Flying
1/1
 C 
Instant
Flameout deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
 C 
Creature – Aven
Flying
Whenever Feathered Smartaleck deals combat damage to a player, target creature that player controls gets -3/-0 until your next turn.
3/3
 C 
Creature – Human Knight
Flying, first strike
2/3
 C 
Instant
Creature you control with base power 2 or less gain indestructible until end of turn.
 C 
Enchantment – Aura
Enchant creature
When Study Session enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.
"No can do. I have an important skill drill tomorrow."
 C 
Creature – Beast
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Unstoppable Fatebeast has indestructible as long as there is a fate counter on it.
3/3
 U 
Creature – Elemental
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
{w}: Cloud Visitant can block an additional creature this turn.
1/4

Menacing Dampener (uncommon)
Rampart Crawler (common)
Call in Debts (common)
Fungal Machicolator (uncommon)
Ansbel Tactician (common)
Cemetery Swarmcaller (uncommon)
Reach for the Skies (common)
Aven Skirmisher* (common)
Flameout (common)
Feathered Smartaleck (common)
Cloud Crusader* (common)
Tactical Review (common)
Study Session (common)
Unstoppable Fatebeast (common)
Cloud Visitant (uncommon)