DD: Auriok vs. Machine Orthodoxy

DD: Auriok vs. Machine Orthodoxy by Samuel

35 cards in Multiverse

14 commons, 11 uncommons, 8 rares, 2 mythics

25 white, 10 artifact

25 comments total

The Auriok vs the Machine Orthodoxy

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You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
"End this. What I seek is far greater."
—Elesh Norn, Grand Cenobite
1 comment
2017-04-10 09:37:36 by Tahazzar
Creatures you control have double strike and lifelink.
Dozens of spells known only to the Auriok elders were lost, but the next generation, galvanized by war, devised even more potent magic.
1 comment
2017-04-10 09:36:13 by Tahazzar
Artifact Creature – Myr
{t}: Add {w} to your mana pool.
1 comment
2017-04-10 09:35:43 by Tahazzar
Artifact – Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.)
Equipped creature gets +2/+0.
Equip {2}
1 comment
2017-04-10 09:35:28 by Tahazzar
Artifact Creature – Cleric
{wp}, {t}: Tap target creature.
1 comment
2017-04-10 09:35:14 by Tahazzar

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