Random Cards: Virtual Booster

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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 M 
Artifact
{2}{w}{w}{w}: Destroy target attacking creature.
{u}{u}{u}: Draw a card.
 R 
Enchantment – Aura
Enchant creature
Whenever enchanted creature blocks, it gets +2/+2 until end of turn for each creature it's blocking.
 R 
Sorcery
Each player sacrifices all lands he or she controls, then reveals cards from the top of his or her library until he or she reveals that many land cards. Each player puts all land cards revealed this way onto the battlefield, then shuffles the rest into his or her library.
Taric went to sleep in the courts of Valeron. He awoke surrounded by burning wasteland.
 C 
Sorcery
Choose one—
• Tap target creature. Its controller loses 3 life if you paid {b} to cast Deliver Justice.
• Untap target creature. Its controller gains 3 life if you paid {w} to cast Deliver Justice.
 R 
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any color to his or her mana pool.
Whenever a creature enters the battlefield, that creature's controller draws a card.
 U 
Creature – Human Wizard
Whenever you draw a card, reveal the bottom card of your library. If it's an instant or sorcery card, return up to one instant or sorcery card from your graveyard to your hand, then shuffle your library.
1/4
 R 
Creature – Goblin Soldier
Haste
Mogg Dingbats attacks each turn if able.
Whenever Mogg Dingbats attacks, flip a coin. If you lose the flip, Mogg Dingbats deals 5 damage to itself.
Mogg soldiers aren't always skilled with a sword, but they can usually figure out which end is sharp. Sometimes, they learn the hard way.
7/5
 R 
Sorcery
Delve
Each player discards his or her hand.
 R 
Legendary Creature – Human Wizard
Flash
When Terhold, Archmage of Drunau enters the battlefield, return target creature to its owner's hand.
{u}, Return Terhold to its owner's hand: Return target creature to its owner's hand.
3/4
 R 
Creature – Shapeshifter
At the beginning of each upkeep, you may exile a creature card from your graveyard. If you do, Master of Disguises becomes a copy of that creature and gains this ability.
2/3
 R 
Enchantment
At the beginning of your upkeep, put a 1/1 white Human creature token for each creature card that's exiled.
 R 
Creature – Ogre Warrior
Defender
Whenever a creature attacks you, flip a coin. If you win the flip, Ogre Boulderthrower deals 2 damage to that creature.
"The trick to getting through the pass isn't avoiding all the ogres, to even try that would be folly. The real trick is picking an ogre with bad aim."
—Javad Nasrin, Ondu relic hunter
5/5
 C 
Creature – Efreet
First Strike, Haste
At the beginning of each end step, if Flameburst Efreet attacked this turn, sacrifice it and it deals 2 damage to you.
4/1
 R 
Creature – Horror
Hexproof
Whenever an opponent casts a spell, that player discards a card.
2/4
 C 
Instant
Draw a card, then exile any number of cards from your hand face down. You may look at and play those cards for as long as they remain exiled.

Seat of Justice (mythic)
Strengthened Wards (rare)
Geoscramble (rare)
Deliver Justice (common)
Light of the Harvest Moon (rare)
Archive Researcher (uncommon)
Mogg Dingbats (rare)
Wipe Blank (rare)
Terhold, Archmage of Drunau (rare)
Master of Disguises (rare)
Prisoners' Labor (rare)
Ogre Boulderthrower (rare)
Flameburst Efreet (common)
Thoughtrender (rare)
Mind Archive (common)