Mechanical Monsters: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Protection from nonartifacts
When Robotic Ripper enters, destroy target artifact with a converted mana cost of X or lower X/X
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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No more commons
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Artifacts you control have
![]() When Golden General enters, create a treasure token. 3/4
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No more commons
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![]() 0/1
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Haste
Spares (Damage that does not kill this creature is not dealt to it. When this creature dies, create a 0/0 colorless scrapyard artifact token with Sacrifice this artifact. Return an artifact card with CMC of x or less to your hand, where X is the number of scrapyard tokens you control.) 4/2
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When Murderous Machine enters, destroy target creature with power X or less where X is the amount of black mana spent to cast this.
Deathtouch 1/7
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![]() Sunburst Soldier does not untap in its controllers untap step. In their upkeep, the controller of the exiled permanent may pay ![]() 0/6
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Trample
Search your library for a forest. reveal it then shuffle it into your library face up. if you would draw the face up land, put it onto the battlefield instead 2/3
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Protection from nonartifacts
When Robotic Ripper enters, destroy target artifact with a converted mana cost of X or lower X/X
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No more commons
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Robotic Ripper
(common, foil)
Golden General
(common)
Inhuman Introvert
(common)
Assault Automaton
(common)
Murderous Machine
(common)
Sunburst Soldier
(common)
Forest Ferocity
(common)
Robotic Ripper
(common)