![Assorted] Wedge: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep, that player taps an untapped creature they control. If a creature is tapped this way, it doesn't untap until Viruletharge leaves the battlefield.
A buzzing mass of inactivity.
4/3
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Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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When Stormwreathed Presence enters the battlefield, exile all permanents that didn't enter the battlefield this turn, then return them to the battlefield tapped.
2/2
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Return target land to its owner's hand. You may put a land card from your hand onto the battlefield.
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Look at target opponent's hand and choose a card from it. That player discards the chosen card. You gain life equal to the total number of cards in that player's graveyard.
The raiders have come to pillage and loot, but all they found was desert sand and madness.
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No more commons
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No more commons
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No more commons
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: Target creature you control gets +3/+0 until end of turn. Activate only as a sorcery.3/3
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Viruletharge
(rare)
Déjà Vu
(uncommon)
Stormwreathed Presence
(uncommon)
Realign Territory
(uncommon)
Anafenza's Ploy
(common)
Threatening Muscle
(common)
Swamp
(basic)









: Target creature you control gets +3/+0 until end of turn. Activate only as a sorcery.