Chaos in Arkhos: Skeleton

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Mechanics | Skeleton


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G A L

Show rarities: C U R M

Code Type Notes
Creature, small Threshhold - +2/+2
Creature, small Flying
Creature, small Vigilance
Creature, small first strike, creatures get +1/+1 until EOT when dies
Creature, small ETB - exile three cards from graveyard
Creature, small flying, ETB - search for card with same name
Creature, medium first strike
Creature, medium Vanilla
Creature ETB - Draw a card
Creature Threshhold - Flying
Creature, Medium Flash
Creature, Large Islandhome
Creature, medium Flying
Creature, small Threshhold - +2/+2, deathtouch
Creature, medium Intimidate
Creature, small ETB - target player mills 3
Creature, medium Threshhold -
Creature, small Deathtouch
Creature, small Haste
Creature, medium trample
Creature, small Delve
Creature, medium haste, attacks each turn if able
Creature, small mountainwalk
Creature, Small Threshhold - Add GG to your mana pool
Creature, Small Regeneration
Creature, Small ETB - creature gets +2/+2 until EOT
Creature, Medium Reach
Creature, Medium vanilla
Creature, Large Vanilla
Creature, Large Trample