[Democracy: Bottom-up Set]

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Showing 8 of 8 Colourless cards

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Request3 Enchantment – Agenda
Whenever a creature enters the battlefield under your control, put an agenda counter on Agenda.

When Agenda has 5 or more agenda counters on it, fulfill the agenda.
Behold, My Majesty
 
Enchantment – Agenda
Creatures you control get +1/+0 for each agenda counter on Behold, My Majesty.
 
Request3 Enchantment – Agenda
Hidden Agenda (You may cast this face down as an Enchantment for {3}. Turn it face up somehow?)
When this is turned face up, do a thing.
 
The obvious quest mechanic is to revisit the ascensions. All of them are: "When X, put a quest counter on Discussion: Quest Mechanic, while it has Y or more, Z" Where X is something you can build towards, Z is a good thing (either one-off or continual), and Y varies.
Discussion
 
Request2
How about Gift as a mechanic – giving stuff to opponents. Lots of traps, lots of stuff that's powered up by having that as a downside, stuff that triggers when someone gains control of etc. as well as plain old theft effects.
 R 
Enchantment – Quest
When Quest x Control enters the battlefield, put a cool X/Y Boss creature token and other underling creature tokens under nobody's control. When a player defeats this boss, that player gets a reward.
Result
Results from vote 2; comment below to work out our next step.

Go to section: Colourless (8) White (12) Blue (6) Black (8) Red (12) Green (9) Multicolour (11) Hybrid (2) Artifact (1) Land (2)

Show rarities: N R