About Set Skeletons
A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.
To read more about skeletons, read Mark Rosewater's article "Design Skeletons" .
About Set Skeletons In Multiverse
In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax . Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.
Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).
Show examples:
Zendikar
Worldwake
Shards of Alara
Scars of Mirrodin
Maro Sample Set
Zendikar
commons
uncommons
rares
mythics
total
White, blue, black, red and green
18
10
7-9
2-3
38-39
Artifacts
6
5
2
2
15
Lands
5
5
10
0
20
Total:
101
60
53
15
229
Worldwake
commons
uncommons
rares
mythics
total
White, blue, black, red and green
10
7
5-6
1-2
23-24
Multicolour
0
0
0
2
2
Artifacts
4
3
4
0
11
Lands
6
2
5
1
14
Total:
60
40
35
10
145
Shards of Alara
commons
uncommons
rares
mythics
total
White, blue, black, red and green
15
7
8
0-1
30-31
Multicolour
15
20
10
12
57
Artifacts
6
0
3
1
10
Lands
5
5
0
0
10
Total:
111
60
52
13
229
Scars of Mirrodin
commons
uncommons
rares
mythics
total
White, blue, black, red and green
13
7
5-6
1-2
26-27
Multicolour
0
0
0
1
1
Artifacts
35
25
21
7
88
Lands
1
0
5
0
6
Total:
101
60
53
15
229
Mark Rosewater Sample Set
commons
uncommons
rares
mythics
total
White, blue, black, red and green
19
13
7-9
0-1
39
Multicolour
0
10
10
5
25
Artifacts
6
5
2
2
15
Lands
5
0
5
0
10
Total:
101
80
53
15
279
Show frames:
W
U
B
R
G
A
L
Show rarities:
C
U
R
M
Code
Slot
Notes
(CW01)
creature, small, lifegain
(CW02)
creature, small, flying
(CW03)
creature, small, vigilance
(CW04)
creature, small, flash, dmg redirect
(CW05)
creature, small, ETB: team boost
(CW06)
creature, small, ETB: enchantment removal
(CW07)
creature, medium, flying, lifegain
(CW08)
creature, medium, first strike
(CW09)
enchantment - aura, pacifism
CW10 Come bat me, bro
instant, combat trick
CW11 Peace, bro
instant, dmg prevention
(UW01)
(UW02)
(UW03)
(UW04)
(UW05)
(UW06)
(UW07)
(RW01)
(RW02)
(RW03)
(RW04)
(RW05)
(RW06)
(MW01)
(MW02)
(CU01)
creature, small, flying
(CU02)
creature, small, flying, ETB: Draw cards
(CU03)
creature, small, Shinking effect
(CU04)
creature, large
(CU05)
enchantment - aura
CU06 C-C-COUNTER'D
instant, counterspell
CU07 Countered?
instant, soft-counterspell
CU08 Bouncy Bouncy
instant, bounce
CU09 Fiddle Riddle
instant, card manipulation
CU10 Arcane Library
sorcery, card draw
CU11 Clockwork Souls
sorcery, twiddling (tap/untap)
(UU01)
(UU02)
(UU03)
(UU04)
(UU05)
(UU06)
(UU07)
(RU01)
(RU02)
(RU03)
(RU04)
(RU05)
(RU06)
(MU01)
(MU02)
(CB01)
creature, small, deathtouch
(CB02)
creature, small, intimidate
(CB03)
creature, small, lifelink
(CB04)
creature, medium, regeneration, ETB: reanimate
(CB05)
creature, medium
(CB06)
creature, medium, Pay life: card draw
(CB07)
enchantment - aura, power-boost
CB08 Tap the Necropotential
instant, kill-spell
CB09 Repulsive End
sorcery, kill-spell
CB10 We are many
sorcery, reaminate
CB11 None shall pass
sorcery, discard
(UB01)
(UB02)
(UB03)
(UB04)
(UB05)
(UB06)
(UB07)
RB01 Tomb Entrapment
(RB02)
(RB03)
(RB04)
(RB05)
(RB06)
(MB01)
(MB02)
(CR01)
creature, small, haste
(CR02)
creature, small, first strike
(CR03)
creature, small, ETB: panic effect
(CR04)
creature, small
(CR05)
creature, medium
(CR06)
creature, large, trample, haste, ETB: land-destruction
(CR07)
enchantment - aura, haste-granting
CR08 Burn the witch!
instant, burn
CR09 Rawr!
instant, power-boost
CR10 Burning Splinters
sorcery, burn
CR11 Everybody Panic!
sorcery, panic effect
(UR01)
(UR02)
(UR03)
(UR04)
(UR05)
(UR06)
(UR07)
RR01 Darkforge Hammer
(RR02)
(RR03)
(RR04)
(RR05)
(RR06)
(MR01)
(MR02)
(CG01)
creature, small, deathtouch
(CG02)
creature, small, regenerate
(CG03)
creature, small, mana production
(CG04)
creature, medium, reach
(CG05)
creature, medium, flying-destrution
(CG06)
creature, large, trample
(CG07)
creature, large, trample
(CG08)
enchantment - aura, mana production
CG09 Thrill of the Fight
instant, p/t boost
CG10 Flourishing Festival
sorcery, land search
CG11 Splice Pies
sorcery, artifact/enchantment removal
(UG01)
(UG02)
(UG03)
(UG04)
(UG05)
(UG06)
(UG07)
(RG01)
(RG02)
(RG03)
(RG04)
(RG05)
(RG06)
(MG01)
(MG02)
(CA01)
creature, medium
(CA02)
equipment
(CA03)
tap ability - mana fixing
(UA01)
(UA02)
(RA01)
(RA02)
(RA03)
(RA04)
(MA01)
(CL01)
W
(CL02)
U
(CL03)
B
(CL04)
R
(CL05)
G
(RL01)
(RL02)
(RL03)
(RL04)
(RL05)