[DSK] Duskmourn: Horror of the House: Virtual Booster

[DSK] Duskmourn: Horror of the House: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Enchantment Creature – Horror
Impending 3—{3}{w} (If you cast this spell for its impending cost, it enters with four three counters and isn’t a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
When this enchantment enters, exile up to one target nonenchantment creature an opponent controls until this enchantment leaves the battlefield.
3/4
 U 
Creature – Horror
Impending 4—{3}{b}{b} (If you cast this spell for its impending cost, it enters with four time counters and isn’t a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
When this enchantment enters, target player discards three cards.
5/5
 U 
Creature – Zombie Spirit
Impending 4—{u}{u} (If you cast this spell for its impending cost, it enters with four time counters and isn’t a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
When this enchantment enters, return target nonland permanent to its owner's hand.
2/4
 
 
No more commons
 
 
No more commons
 C 
Enchantment Creature – Horror
Impending 3—{1}{u} (If you cast this spell for its impending cost, it enters with three time counters and isn’t a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
When this enchantment enters, draw a card.
1/2
 C 
Enchantment Creature – Horror Knight
Impending 5—{w} (If you cast this spell for its impending cost, it enters with five time counters and isn’t a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
When this enchantment enters, creatures you control get +1/+1 until end of turn.
3/3
 C 
Enchantment Creature – Horror
Impending 3—{1}{w} (If you cast this spell for its impending cost, it enters with three time counters and isn’t a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
When this enchantment enters, create a 2/1 white Insect creature token with flying.
2/3
 
 
No more commons
 C 
Creature – Human Spirit
Impending 4—{u} (If you cast this spell for its impending cost, it enters with four time counters and isn’t a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
When this enchantment enters, remove a time counter from target enchantment and put a time counter on up to one target enchantment.
2/2
 
 
No more commons
 C 
Enchantment Creature – Sculpture
Flash
Impending 4—{2}{w} (If you cast this spell for its impending cost, it enters with four time counters and isn’t a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
When this enchantment enters, tap up to two target creatures.
3/1
 C 
Enchantment Creature – Merfolk Illusion
Impending 4—{1}{u} (If you cast this spell for its impending cost, it enters with four time counters and isn’t a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
When this enchantment enters, up to two target creatures can't be blocked this turn.
2/3
 
 
No more commons

Veiled Abductor (uncommon)
Split-Head Amalgam (uncommon)
Drowned Grasper (uncommon)
Underling of the Floodpits (common)
Knight of Old Flesh (common)
Underling of the Mistmoors (common)
Ticking Clock Grandfather (common)
Ominous Mannequin (common)
Poolsheen Lurker (common)