Goblin Artisans Weekend Challenges

Goblin Artisans Weekend Challenges by Jack V

22 cards in Multiverse

18 with no rarity, 3 uncommons, 1 rare

1 white, 1 blue, 5 black, 4 red,
8 green, 1 multicolour, 2 land

43 comments total

Goblin Artisans Weekend Challenges: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

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 U 
Colour indicator R Creature – Kobold Warrior
Whenever a creature you control with base power 0 attacks and isn't blocked, it deals 1 damage to defending player.
Illus. Kydoran (DA)
0/1
2 comments
last 2020-11-04 19:06:01 by Jack V
{b}
 
Instant
Remove target creature from combat. It's controller loses 2 life.
2 comments
last 2020-11-01 10:52:26 by Jack V
Enchantment
Enchant creature.
At the beginning of it's controllers upkeep, they sacrifice the creature they control with least power.
1 comment
2017-03-27 10:14:05 by Jack V
Sorcery
Choose a creature you control, then each other player chooses a creature with equal or less converted mana cost. Destroy all non-chosen creatures.
1 comment
2017-03-27 10:13:18 by Jack V
Creature – Hound
{t}: Target knight creature gains indestructible until end of turn.
1/1
1 comment
2017-03-27 10:12:48 by Jack V

Recent comments: (all recent activity)
On Crookshanks Sling-master:

I think the "each creature" version is more interesting.

Wish it could activate before blockers but this is already pushing it a lot for 0-cost.

On Crookshanks Sling-master:

https://inventors-fair.tumblr.com/post/633603962193444864/free-sample

"Design a 0-cost creature. Must cast for 0 mana, no extra mana, no abilities that cost mana, but can have other hoops."

I tried a few variants but the ideas I liked most were "ornithopter but for a different keyword" and "kobold lord" and kobold lord was the one I thought of.

I tried to make it genuinely useful in a deck filled with 0-cost creatures, but not so strong it was affinity all over again.

I note the "base power and toughness" language makes this kind of thing a lot easier, without having arguments about "creautres you control with power less than 4 get +2/+2" type abilities.

On Boo!:

Oh, I forgot. It probably is too narrow as is, but a rider like "flashback {4}{b}" would make sense, having the scare happen once, then have it hanging over you.

On Boo!:

https://goblinartisans.blogspot.com/2020/10/weekend-design-challenge-103020.html

This week's challenge is to design an instant or sorcery card that represents being scared or frightened somehow.

This is probably too narrow, and not really in pie, and would need the combat rules to be streamlined again to make removing a blocker intuitive[1], but it was the one that had the best "scary" flavour.

[1] I'm not sure if it works, but now that the assign-damage-order rules have been there for a while, it feels like you could remove the special meaning of "blocked", and just say "a creature is blocked if it is blocked by any creatures" and "when damage is finally assigned, the defending player or planeswalker is always last in the order, but is only assigned damage if there are no blocking creatures or the attacking creature has trample". It feels like the benefits would be similar to removing "combat damage on the stack" -- you can remove a blocking creature and have the effect you intuitively expect, but you can't block and then sac, you have to choose.

On Death's Companion:
On Unlikely Companions:
On Loyal Companion:

See Unlikley Companions.

(Or maybe choose one knight creature like soulbond, but the non-reminder text for soulbond is too long to borrow.)

On Twixt Death and Damnation:
On And his little dog too:
On Unlikley Companions:

See http://goblinartisans.blogspot.co.uk/2017/03/weekend-art-challenge-032417aaron-miller.html

(The art is cropped a little badly, see the link for the whole picture and some comments on this card.)

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