InQuest

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{4}
 
Creature – Robot
When Bender deals combat damage to a player, that player may pay {3}. If they do not, that player exiles a permanent they control or discards a card.
1/7
Creature – Golem
Brass Golem has protection from each color of creatures that is blocking it.
4/3
Sorcery
Search target opponent's library for any card and reveal it. Gain ownership of that card until the game ends. Put that card into your hand. Shuffle that library afterward.
Enchantment
When a creature you control attacks, that creature gets +1/+0 until end of turn.
When a creature you control blocks, that creature gets +0/+1 until end of turn.
{3}: Search your library for a creature card, reveal it, put it into your hand, and then shuffle.
Creature – Human
Protection from Vampires
If your life total would become zero or less, instead sacrifice Buffy, Vampire Slayer and set your life total to twenty.
2/5
Legendary Creature – Human
As Dr. Rudolph van Richten enters the battlefield, choose a creature type.
When a creature of the chosen type blocks or is blocked by a creature you control, it is destroyed.
{t}: Dr. Rudolph van Richten deals 1 damage to target creature that has the chosen type.
{t}: Choose a creature type to use instead of the chosen type.
1/2
Creature – Human Knight
First strike
Protection from black and from red
Return Dragonslayer Barbie to owner's hand: Destroy target Dragon or Drake. That permanent cannot be regenerated.
2/1
Legendary Creature – Human Wizard
Gandalf the White enters the battlefield with three spell counters.
{3}, {t}: Exile a card from your hand face down.
{t}, Remove a spell counter from Gandalf the White: You may cast a card exiled with Gandalf the White without paying its mana cost, if it would have been legal to begin casting that card when you had activated this ability, as though that card were in your hand. If the mana cost of that card contains {x}, then you can and must choose 3 as the value of X instead of zero.
Discard two cards: Return Gandalf the White from your graveyard to your hand. Can be used only during your upkeep.
2/3
Legendary Creature – Human Cleric
When Goldmoon dies, you gain life equal to the number of permanents you control.
2/4
Instant
Target opponent searches your library for X nonland cards and reveals them. Put one of them into your hand and exile the rest. Shuffle your library afterward.
1 comment
2024-08-15 04:17:40 by zzo38
Creature – Efreet
At the beginning of your upkeep, you gain 1 life.
Juzam Efreet cannot attack unless a source controlled by an opponent has dealt damage to you since the beginning of that opponent's most recent turn.
5/5
Legendary Creature – Human
{1}, Turn Sailor Moon face-down: Destroy all face-up creatures.
Morph {3}{w}{w}{w}
3/4
Creature – Wall
Defender
When Wall of Ass blocks, put a gas counter on it.
Creatures with power less than the number of gas counters on Wall of Ass do not untap during their controller's untap step.
0/7
Creature – Jellyfish
When Cortexic Jellyfish attacks, it does not untap during its controller's next untap step.
{u}: Untap Cortexic Jellyfish.
{u}{u}, {t}: Put a -0/-1 counter on target creature without flying. At the beginning of each of that creature's controller's upkeeps, put a -0/-1 counter on that creature.
4/4
1 comment
2024-08-15 05:38:53 by zzo38
Legendary Creature – Human Wizard
If Elminster is untapped and does not have summoning sickness, you may tap Elminster as you cast a spell from your hand. If you do, then you control an opponent of your choice while casting that spell. While you control that player in this way, that player can only activate mana abilities of lands they control, and only if that mana is sufficient to pay the cost of that spell or if that mana is spent on the cost of other mana abilities that are played in this way. You can spend that mana to cast that spell, but you cannot spend any other mana on the cost of that spell.
2/3
1 comment
2024-08-14 23:53:04 by zzo38
Creature – ?
When Flukeman attacks and is unblocked, you may draw a card. If you do, defending player discards a card and Flukeman does not assign combat damage this turn.
2/2
1 comment
2024-08-15 03:03:24 by zzo38
Sorcery
Create a 2/1 blue Wizard creature token.
Creature – Lizard
Red spells that target Iksar High Priest have an additional cost equal to that spell's mana cost.
4/3
{3}{u}{u}
 
Legendary Creature – Shark
Menace
{3}, {t}: Destroy target creature if its controller controls an Island.
5/6
Legendary Creature – Mutant
{u}: Exile Nightcrawler. Return it to the battlefield in its owner's control at the beginning of the next end step.
2/1
Creature – Drake
Flying
{u}: Shivan Drake gets -1/-0 until end of turn. Put a -0/-1 counter on target creature. This ability can only be used if Shivan Drake is attacking and only if its power is greater than zero. This ability cannot be used if another instance of this ability is already in the stack.
5/5
1 comment
2024-08-15 02:15:51 by zzo38
Creature – Spirit
Islandwalk
The Black Orchid cannot attack unless defending player controls an Island.
When you control no Islands, sacrifice The Black Orchid.
When The Black Orchid leaves the battlefield, exile all Zombies and Skeletons you control.
{b}, {t}: Search your library for a Zombie or Skeleton card and put it into the battlefield, and then shuffle.
1/4
1 comment
2024-08-15 05:09:14 by zzo38
Creature – Shapeshifter
Protection from Zam Wesell's creature types
{1}: Zam Wesell becomes a creature type of your choice.
3/2
1 comment
2024-08-15 04:17:40 by zzo38
Creature – Zombie
{t}: Put a -1/-1 counter on Beckoning Mummy. As long as Beckoning Mummy is in the battlefield, target creature cannot attack and block and its activated abilities cannot be activated.
3/3
Creature
Flying
Changeling
Borg Cube's power and toughness are each equal to the number of creature cards in all graveyards.
At the beginning of your upkeep, mill X cards, where X is Borg Cube's toughness.
*/*
{2}{b}{b}{b}
 
Legendary Creature – Elder God
Cthulhu can't attack or block.
At the beginning of your upkeep, put an insanity counter on each creature.
When a creature has a number of insanity counters on it equal to its toughness, that creature deals damage to its controller equal to its power and then exile that creature.
10/10
Legendary Creature – Elder God
{t}: Choose a creature type. Destroy all creatures of that type. They can't be regenerated.
5/4
Creature – Demon
Demon in a Bunny Suit has -1/-1 for each card in your graveyard.
7/7
Instant
X is equal to the number of creatures in the battlefield at the time you cast Howl from Behind.
Exile all creatures and then return them to the battlefield in their owner's control.
Legendary Creature – Zombie
When Imhotep, the Mummy becomes the target of a spell of ability, you may return Imhotep to your hand.
When Imhotep deals combat damage to a player, reveal the top card of your library. You may play that card without paying its mana cost. If you don't, put that card into your graveyard. If that card's mana cost includes {x}, you must choose 1 instead of 0 as the value of X.
2/3
Legendary Creature – Vampire
At the beginning of your upkeep, if Lim Dul's Ex is in your graveyard, return it to the battlefield.
You cannot tap nonland permanents to pay costs.
As a special action, Lim Dul's Ex's owner can sacrifice half of the permanents they control, rounding up, and exile Lim Dul's Ex.
0/2
1 comment
2024-08-15 05:09:14 by zzo38
{2}{b}{b}
 
Legendary Creature
Poisonous 2
Other Spiders have +1/+1 and poisonous 1.
1/4
Creature – Zombie Wizard
You can spend mana as though it is any color to pay the costs of spells.
1/3
Creature – Illithid
{t}: If the number of creatures you control that you have gained control of in this way is less than the number of permanents named Mind Flayer, gain control of target creature with mana value less than four. That creature loses all abilities until you lose control of it.
{t}, Sacrifice a creature that you gained control of in this way: Add a number of colorless manas into your mana pool equal to the mana value of the sacrificed creature.
3/3
1 comment
2024-08-15 02:00:15 by zzo38
Creature – Imp
{2}: Create a 2/2 white and black ? creature token with haste and "at the beginning of each end step, sacrifice this creature". Only active players can use this ability and only during that player's upkeep.
1/1
1 comment
2024-08-15 03:03:24 by zzo38
{b}{b}{b}
 
Legendary Creature – ?
{1}: Return Pinhead to owner's hand. Pinhead's controller draws a card or puts the top card of their library into their hand. Only an opponent of Pinhead's controller can activate this ability.
5/5
1 comment
2024-08-15 03:03:24 by zzo38
Legendary Creature – Human Wizard
{x}, {t}: Destroy target creature whose mana cost could be paid by the mana paid for the {x} of this ability's cost. It can't be regenerated.
2/2
1 comment
2024-08-15 04:17:40 by zzo38
Creature – Demon
Flying
When Serra Succubus attacks, tap all creatures controlled by defending player that do not have flying.
4/4
Creature – Shade
First strike
At the beginning of your upkeep, reveal cards from the top of your library until a black creature card is revealed. Put that card into the battlefield and shuffle the rest into your library.
At the beginning of your precombat main phase, destroy target black creature. It can't be regenerated.
4/4
1 comment
2024-08-15 05:09:14 by zzo38
Instant
You can cast Snake Bite only during combat.
When target creature you control dies this turn during a combat damage step and combat damage has been dealt to that creature this turn, destroy all creatures controlled by opponents that share a color with that creature.
1 comment
2024-08-15 04:17:40 by zzo38
Legendary Creature – Demon
{1}, Put a -1/-1 counter on The Balrog: The Balrog deals 1 damage to target damageable.
7/7
1 comment
2024-08-15 03:03:24 by zzo38
Creature – ?
Void Hunter's power and toughness are each equal to the life total of the opponent with the greatest life total.
Void Hunter cannot be the target of spells and abilities you control.
*/*
Creature – Beholder
Flying
{b}{b}, {t}: Target creature cannot be blocked this turn except for black creatures and/or artifact creatures.
{u}{u}, {t}: Untap target artifact and gain control of it until end of turn.
{g}{g}, {t}: Tap target creature.
{r}{r}, {t}: Beholder deals damage equal to its power divided as you choose among any number of target creatures.
{w}{w}, {t}: Destroy target enchantment.
3/2
1 comment
2024-08-14 23:53:04 by zzo38
{r}{r}
 
Legendary Creature – Human
Shroud
When one or more creatures attack you, put a rage counter on Carrie.
Threshold--Sacrifice Carrie: Carrie deals damage equal to the number of rage counters on it to each damageable. Can be used only if there are seven or more cards in your graveyard.
0/2
{1}{r}
 
Legendary Creature – Human Child
{1}: Exile target player's graveyard and then put those cards back in a random order.
{1}: Tap target tapped creature.
{1}: Put a cheesy-poof counter on target creature.
2/2
1 comment
2024-08-15 03:43:29 by zzo38
Legendary Creature – Human
Commodus Aurelius's power is equal to the number of Soldiers you control and Commodus Aurelius's toughness is two more than that.
When Commodus Aurelius attacks, you may search your library for a Soldier permanent card and put that card into the battlefield. If you searched your library in this way, shuffle your library afterward.
Sacrifice a Soldier: Regenerate Commodus Aurelius.
*/*+2
Legendary Creature – ?
Trample
{r}: Conan the Cimmerian gets +2/+0 until end of turn.
{r}, {t}: Destroy target Cleric.
4/3
1 comment
2024-08-14 19:57:02 by zzo38
Sorcery
Exile Delayed Blast Fireball with any number of delay counters and an equal number of fire counters.
At the beginning of your upkeep, if Delayed Blast Fireball is exiled with any delay counters on it, remove a delay counter from Delayed Blast Fireball. If the last delay counter is removed in this way, Delayed Blast Fireball deals X damage to each damageable, where X is the number of fire counters on Delayed Blast Fireball, and then put Delayed Blast Fireball into your graveyard.
1 comment
2024-08-14 23:53:04 by zzo38
Instant
Dragonfire deals X damage to target damageable, where X is the number of attacking and blocking creatures.
Creature – Dragon
Flying
Tap an untapped creature you control: Hierophant gains shroud until end of turn.
7/7
Legendary Creature – Human
Flying
Jango Fett enters the battlefield with 5 battle counters.
{1}, Remove a battle counter from Jango Fett: Jango Fett deals 1 damage to target creature.
{1}, Remove a battle counter from Jango Fett: Prevent the next 1 damage that would be dealt to Jango Fett this turn.
3/3
1 comment
2024-08-15 04:17:40 by zzo38
Legendary Creature – Giant
{x}: Exile the top X cards of your library. King Tormax gets +1/+1 until end of turn for each land card exiled this way.
6/6
Instant
Exile all permanents target player controls. Choose one of those objects at random. If it is not a land, put it into its owner's graveyard and then repeat this process; otherwise that player puts all remaining non-Aura cards this way into the battlefield, and then puts all exiled Aura cards exiled this way into the battlefield, attached to the same permanents as Auras with those names that were exiled in this way were attached to, or to permanents with the same names as those permanents if the original permanent is no longer in the battlefield.
{4}{r}
 
Legendary Creature – Spider
Haste
When Shelob deals damage to an opponent, you may pay {2}. If you do, that player skips their next draw step.
4/6
1 comment
2024-08-15 03:03:24 by zzo38
Legendary Creature – Goblin
Any spell or ability played by an opponent that can target Squee, Goblin Piss Boy must do so.
0/2
Legendary Creature – ? Warrior
Super Saiyan Goku's power and toughness are each equal to twenty minus your life total.
*/*
Creature – ?
When The Furies enters the battlefield, put any number of cards from your hand named The Furies into the battlefield, and search your library for any number of cards named The Furies and put them into the battlefield, and then shuffle. {r}{r}: The Furies deals 1 damage to target damageable. Sacrifice The Furies at the beginning of the next cleanup step.
1/1
1 comment
2024-08-15 02:15:52 by zzo38
Creature – Bird
Prevent all damage that would be dealt to Turkey of Bogardan. When damage is prevented in this way, put a +1/+1 counter on Turkey of Bogardan.
When Turkey of Bogardan leaves the battlefield, target opponent gains X life, where X is the number of +1/+1 counters on Turkey of Bogardan.
1/1
Creature – Human
Protection from white
Sacrifice an artifact: Add {r}.
1/2
{3}{g}
 
Legendary Creature – Ape
{g}: Attar gains your choice of trample, first strike, haste, or protection from red, until end of turn. This ability can only be used once per turn.
3/2
Instant
Bigby's Crushing Hand deals 3 damage to target creature. Tap that creature. That creature cannot attack or block this turn, and its activated abilities cannot be activated this turn.
Creature – Elf
At the beginning of your upkeep, reveal the top card of your library. If it is an artifact, put it into the battlefield. If it is a land, sacrifice Dirty, Stinkin' Elf. If it is neither an artifact nor a land, exile that card.
3/3
Legendary Creature – Human
Forestwalk
Lands you control are Forests in addition to their other types.
{g}{g}: Regenerate target Fungus or Treefolk.
5/5
Creature – Ooze
Shroud
At the beginning of your upkeep, flip a coin. If tails, choose an artifact or creature you control. If heads, an opponent chooses an artifact or creature they control. Exile the chosen permanent until Gelatinous Cube leaves the battlefield. Unless a permanent is exiled in this way, Gelatinous Cube must attack this turn if able.
2/2
Enchantment – Aura
Enchant creature
Enchanted creature has trample.
When Kari Horde enters the battlefield, sacrifice any number of Forests, and then search your library for that many Insect creature cards and exile them, and then shuffle.
Enchanted creature has +2/+2 for each of those exiled cards.
When Kari Horde dies, put those exiled cards into the battlefield tapped.
1 comment
2024-08-15 05:38:53 by zzo38
Enchantment – Aura
Enchant creature
Fading 8
At the beginning of the upkeep of enchanted creature's owner, enchanted creature's controller draws a number of cards equal to that creature's power, and then sacrifices that creature, and chooses a creature controlled by an opponent of that player, and then attach Mirri's Sexy Lifeless Corpse to the chosen creature.
Creature – Insect Druid Ooze
At the beginning of your upkeep, put a ooze counter on Nantuko Roadkill.
{t}: Tap up to X target nonbasic lands, where X is the number of ooze counters on Nantuko Roadkill.
0/1
Sorcery
Flash {2}
Set the power of all creatures you control equal to the power of target creature you control until end of turn.
1 comment
2024-08-15 03:43:29 by zzo38
Creature – Ooze
{1}, Return a permanent you own and control to your hand: The Blob gets +1/+1 until end of turn.
Discard a card: The Blob gets +1/+1.
1/1
1 comment
2024-08-15 03:03:24 by zzo38
Enchantment
{1}, Put a -1/-1 counter on each creature you control: Creatures you control gain your choice of first strike, flying, haste, or trample, until end of turn. This ability can be used only once per turn.
Legendary Creature – Treefolk
Trample
{3}, {t}: Each player reveals the top card of their library. Put any creature cards with mana value three or less revealed this way into the battlefield in your control. Can be used only during your upkeep.
5/5
1 comment
2024-08-15 03:03:24 by zzo38
Enchantment
When Tribbles enters the battlefield, create a 0/1 green Tribble creature token.
At the beginning of your upkeep, create X 0/1 green Tribble creature tokens, where X is the number of Tribble tokens in the battlefield.
When the number of Tribble tokens is greater than the number of non-Tribble permanents, you lose the game.
1 comment
2024-08-15 05:09:14 by zzo38
Enchantment
New Year's Eve enters the battlefield with three confetti counters.
At the beginning of your upkeep, remove a confetti counter from New Year's Eve.
When there are no confetti counters on New Year's Eve, destroy all permanents, each player empties their mana pool and then shuffles all permanents they own and their hand and graveyard into their library and draws seven cards.
It
{3}{u}{b}
 
Legendary Creature – Shapeshifter Nightmare
When It enters the battlefield and at the beginning of your upkeep, search your library for a creature card, exile that card, and then shuffle. If you do, It becomes a copy of that card, and the copy has this ability.
*/*
Legendary Creature – ?
{b}{u}{u}, {t}: Josiah Tankard loses this ability and becomes a Aura enchantment with "enchant creature" and "you control enchanted creature" and "{2}{b}{u}: Destroy enchanted creature. Attach Josiah Tankard to target creature." Attach Josiah Tankard to target creature.
1/4
1 comment
2024-08-15 05:38:53 by zzo38
{b}{b}{u}{u}
 
Legendary Creature – ?
{u}{b}, {t}: Memoth loses this ability and becomes a Aura enchantment and gains "enchant creature". Attach Memoth to target creature.
You control enchanted creature.
At the beginning of your upkeep, put a -0/-1 counter on enchanted creature.
When enchanted creature dies, return Memoth to the battlefield tapped.
2/2
Legendary Creature – God
When The Dark Queen enters the battlefield, if you cast it from your hand, choose a card type other than land. Search target player's library for any number of cards of the chosen type and exile them. That player chooses a card type other than land, searches your library for any number of cards of that type, and exiles them. Shuffle both player's libraries afterward.
4/4
1 comment
2024-08-15 04:17:40 by zzo38
Creature – Alien
{2}, {t}: Create a 0/1 Egg creature token with "When this creature dies, destroy all creatures that dealt combat damage to this creature this turn and create a 3/1 Alien Drone creature token with "Whenever a creature deals combat damage to this creature, destroy that creature.".".
4/4
Legendary Creature – Ape
When General Thade enters the battlefield, if you cast it from your hand, create X 1/1 green Ape creature tokens, where X is the number of creatures you control.
1/3
Legendary Creature – Lizard
Trample
{r}{r}{r}, Sacrifice two lands: Exile target permanent.
13/13
Creature – ?
{x}{x}, {t}: Create X red and green 1/1 ? creature tokens with haste and "This creature cannot be blocked by walls" and "At the beginning of each end step, sacrifice this creature" and "When this creature is destroyed during any combat phase, it deals 1 damage to its owner".
0/4
1 comment
2024-08-15 05:38:53 by zzo38
Creature – Elk
Reindeer In Heat has -2/-2 for each other creature.
9/9
1 comment
2024-08-15 05:09:14 by zzo38
Legendary Creature
All Elves get +1/+1.
{t}: You and target opponent each reveal their hand. Opponent chooses a card from your hand and puts it into the battlefield in their control if it is a permanent card or casts it without paying its mana cost if able otherwise. You then choose a card from opponent's hand and put it into the battlefield in your control if it is a permanent card or cast it without paying its mana cost if able otherwise.
4/3
Creature – Alien
When The Predator becomes blocked, you may have it deal damage equal to its power to target creature.
{2}: The Predator gains shadow until end of turn.
{2}, Sacrifice The Predator: The Predator deals 2 damage to each damageable.
3/4
Legendary Creature – ?
Rampage 2
{2}: Regenerate Wolverine.
{2}: Wolverine gains menace until end of turn.
3/3
{2}{g}{w}
 
Legendary Creature – Elf
Whenever an opponent casts a spell, you may put a -1/-1 counter on target creature.
2/4
Legendary Creature – Mutant
Flying
Flash
When Dark Phoenix enters the battlefield, exile all other permanents you control. For each permanent exiled in this way, reveal the top card of your library; if it is a permanent card, put it into the battlefield, otherwise exile it.
4/1
Legendary Creature – Elf
First strike
Bands with other creatures named Guenhwyar
When Drizzt Do'Urden enters the battlefield, create a 2/2 Cat creature token with first strike named Guenhwyar
2/2
1 comment
2024-08-14 19:57:02 by zzo38
{1}{g}{b}
 
Legendary Creature – Elf
As Kerraii enters the battlefield, choose a number and put that many spell counters on Kerraii.
Kerraii's power and toughness are each equal to the chosen number.
Spells you cast cost {1} more to cast for each spell counter on Kerraii.
When you cast a spell, remove all spell counters from Kerraii.
*/*
Legendary Creature – ?
First strike
Haste
When Shiv 'thas, the Last Hunter enters the battlefield, put a gaze counter on target land you control and put a gaze counter on target creature.
Permanents with gaze counters do not untap during their controller's untap step.
5/5
Legendary Creature – Human Soldier
At the beginning of your upkeep, you may put a command counter on Maximus Decimus Meridius.
{t}, Remove X command counters from Maximus Decimus Meridius: Gain control of target creature with mana value X.
3/5
Legendary Creature – ?
{0}: Regenerate Corwin of Amber.
Pay 5 life: Corwin of Amber cannot be regenerated this turn. Any player can use this ability.
{b}{u}{w}: Search your library for a world enchantment card, reveal it, put it into your hand, and then shuffle.
5/2
1 comment
2024-08-14 19:57:02 by zzo38
Legendary Creature – God
{u}{b}{r}, {t}: Target player discards a card. Shub-Niggurath deals damage equal to the discarded card's mana value to target damageable.
3/4
1 comment
2024-08-15 03:43:29 by zzo38
Enchantment
Discard a card: Target creature gets your choice of +X/+0 or +0/+X until end of turn, where X is discarded card's mana value. Any player can activate this ability.
Enchantment
When Flag Day enters the battlefield, draw a card.
Non-legendary creatures cannot attack or block.
Prevent all damage that would be dealt by non-legendary creatures.
{3}{w}{u}{r}
 
Legendary Creature – ?
Prevent all combat damage that would be dealt to Luxxor.
{r}{r}, {t}: Luxxor deals 2 damage to target damageable.
{u}{u}, {t}: Create a 1/1 flying creature token named Smoke. When that token becomes the target of a spell or ability, destroy it.
2/3
{w}{u}{r}
 
Legendary Creature – Mutant
Flying
When Storm enters the battlefield, it deals 2 damage to target creature. You may trigger this ability an additional time for each spell that was cast turn before Storm was cast this turn.
2/2
1 comment
2024-08-15 05:09:14 by zzo38
Artifact
{t}: Exile target black creature.
City in a Bowl does not untap during your untap step.
At the beginning of your upkeep, if City in a Bowl is tapped, put a water counter on City in a Bowl.
Remove three water counters from City in a Bowl: Untap City in a Bowl.
1 comment
2024-08-15 03:03:24 by zzo38
Artifact
{3}, {t}: Choose a color. Shuffle your library. Reveal the top card of your library. If it is of the chosen color, put it into the battlefield. Otherwise, put it into your graveyard, and then an opponent repeats this process.
Artifact Creature – ?
When damage is dealt to Destroyer Droid, Destroyer Droid deals that much damage to target creature other than Destroyer Droid.
4/4
1 comment
2024-08-15 04:17:40 by zzo38
Artifact Creature – Golem
{t}: Choose a number not greater than your current life total. Flip two coins. If both are heads, you gain that much life. If both are tails, you lose that much life.
1/3
Artifact
Easter Egg enters the battlefield tapped.
When Easter Egg enters the battlefield, roll a d6.
1-2--Easter Egg gains "Sacrifice Easter Egg: Creatures you control get +1/+1 until end of turn."
3-4--Put a pin counter on Easter Egg. Easter Egg gains "Remove a pin counter from Easter Egg: Destroy all creatures with toughness 2 or less."
5--Easter Egg gains "{t}, Sacrifice Easter Egg: Create a token that is a copy of target creature."
6--Easter Egg gains "Exile Easter Egg: Create a 4/4 red Bird creature token with flying."
Legendary Artifact
When Hand of Vecna enters the battlefield, sacrifice a creature. If you don't, you lose the game.
At the beginning of your upkeep, you lose one life, and put a charge counter on Hand of Vecna, and then destroy all creatures with toughness less than or equal to the number of charge counters on Hand of Vecna. They can't be regenerated. If, after doing this, there are no creatures in the battlefield, remove all counters from Hand of Vecna.
Artifact Creature – Construct
{t}: An opponent chooses trick or treat. If they choose treat, you and that player each draw a card. If they choose trick, flip a coin; if heads, that player sacrifices a creature; if tails, you sacrifice a creature.
1/1
Legendary Artifact
{3}, {t}: Search your library for a Aura enchantment card with enchant creature and put it into the battlefield attached to that creature. Opponent may do the same from their library, attaching it to the same creature. Those enchantments gain indestructible. Shuffle both libraries afterward.
1 comment
2024-08-15 05:09:14 by zzo38
Legendary Artifact
{t}, Pay 2 life: Gain ownership of target card in a graveyard until the game ends. Put that card into your hand.
Artifact Creature
When Regifted Fruitcake dies, return it to the battlefield tapped under its owner's control.
1/1
Legendary Artifact
{3}, {t}: Exile target creature that does not share a creature type with any creature that has been exiled in this way.
Artifact
{x}, {t}: Look at the top X cards of target player's library and put them back in any order. You lose 2 life.
Artifact
Staff of the Magi enters with four charge counters.
{t}, Remove two charge counters from Staff of the Magi: Staff of the Magi deals 3 damage to target damageable.
{t}, Remove two charge counters from Staff of the Magi: Counter target spell.
When there are ten or more charge counters on Staff of the Magi, sacrifice it and it deals 10 damage to each damageable.
When a spell that targets a player is countered by a spell or ability you control, put a charge coutner on Staff of the Magi.
1 comment
2024-08-15 02:00:15 by zzo38
{6}
 
Artifact Creature
First strike
Vigilance
{1}: Regenerate T-1000.
{x}: T-1000 gains all abilities of target creature with mana value X until end of turn.
4/4
Artifact Creature – ?
Haste
If T-800 Terminator would die, put a -2/-2 counter on it instead if its toughness is greater than zero, or shuffle it into its owner's library if its toughness is zero or less.
6/6
Legendary Artifact
{2}, {t}: Target a creature and then choose one of the following at random as this ability resolves.
- That creature is blue and gains "{u}{u}, {t}: Counter target spell."
- That creature is green and has forestwalk and plainswalk.
- That creature is red and has +3/+3.
That creature is white and gains "{t}: Prevent the next 3 damage to target damageable this turn."
Artifact
{4}, {t}: This ability can only be used during your turn before your combat phase. Skip your combat phase this turn. You and target opponent each may secretly choose a creature card from their hand, and then reveal the chosen cards. If you revealed a card but opponent did not, revealed card deals damage equal to its power to that opponent. If both players revealed a card, then each player who revealed a card with toughness less than or equal to the other revealed card's power discards that card.
1 comment
2024-08-15 03:19:12 by zzo38
Legendary Artifact
You may choose not to untap The Witchblade during your untap step.
{t}: Target legendary creature gets +2/+2 and shroud for as long as The Witchblade remains tapped.
{t}: Target creature gets -2/-2 and cannot attack or block and its activated abilities cannot be activated, for as long as The Witchblade remains tapped.
Artifact
{t}: You gain three life. Put White Lotus on top of its owner's library at the beginning of the next cleanup step.
Legendary Land
Barad-Dûr, The Dark Tower enters the battlefield tapped.
{t}: Add {b}.
{b}{b}, {t}: Reveal the top card of your library. Target creature gets +X/+X until end of turn, where X is the mana value of the revealed card.
Land
{t}: Add {c}.
{2}, {t}: Choose an opponent. You and that player each choose a creature the other controls. Reveal cards from the top of your library until you reveal a nonland card. Danger Room deals damage to each chosen creature equal to the mana value of the nonland card revealed in this way.
Land
{t}: Add X manas of any single color into your mana pool and you lose X life, where X is the number of lands you control.
Land
Forbidden Zone enters the battlefield tapped.
{t}: Add {c}.
{t}, Sacrifice Forbidden Zone: Each creature gets -1/-1 until end of turn for each other creature that shares a creature type with it. This ability can only be used as a sorcery.
Legendary Land
{t}: Exile target attacking creature until Gotham City leaves the battlefield.
Legendary Land
At the beginning of your upkeep, you gain 2 life for each charge counter on Graumm's Cathedral, and then you lose 2 life and remove all charge counters from Graumm's Cathedral.
{2}{u}{u}: Attach target Aura to target player or object that it could legally enchant. Put a charge counter on Graumm's Cathedral.
1 comment
2024-08-15 05:38:53 by zzo38
Land
Kwanzaa Bush enters the battlefield with three gift counters.
At the beginning of your upkeep, remove a gift counter from Kwanzaa Bush.
When the last gift counter is removed from Kwanzaa Bush, it becomes a 2/2 Plant creature that is still a land.
{t}: Add {1}.
Legendary Land
{t}: Add {c}.
{2}{b}, {t}, Sacrifice a permanent: Create a 2/2 black Zombie creature token.

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