EXTRA CARDS FOR EACH ARCHETYPE: Virtual Booster
| EXTRA CARDS FOR EACH ARCHETYPE: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Equipped creature gets +2/+2 and has protection from non permanent spells.
Whenever equipped creature deals combat damage to a player, draw a card and put two +1/+1 on equipped creature. Equip ![]() |
Whenever a creature you control deals damage, put a +1/+1 counter on it.
Ferocious — Draw a card whenever a creature you control with power 4 or greater attacks. 4/1
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Landfall — Whenever a land enters the battlefield under your control, create a copy of 0,1% of The Germs.
Put a +1/+1 counter on 0,1% of The Germs whenever a spore token is revealed. 0/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Sword of Brain an Bronk
(uncommon)
Nefarious-George
(uncommon)
0,1% of The Germs
(uncommon)



