Gaea: Birthplace of Gods
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Mechanics | Skeleton | Draft Archetypes | Subtypes | Mechanics |
Showing all 94 cards
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Phalanx--Whenever Allied Elf attacks, if you control three or more Humans and/or Demigods, put a +1/+1 counter on target creature.
3/3
First Strike
Other creatures you control have ward
.
Whenever an opponent pays a ward cost of a permanent you control, you may draw a card. This ability triggers only once each turn.
Other creatures you control have ward

Whenever an opponent pays a ward cost of a permanent you control, you may draw a card. This ability triggers only once each turn.
2/4
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
As long as you control a God creature, enchanted creature loses all abilities and has base power and toughness 0/1.
Enchanted creature doesn't untap during its controller's untap step.
As long as you control a God creature, enchanted creature loses all abilities and has base power and toughness 0/1.
Vigilance
Phalanx--When Confident Ace enters the battlefield, if you control three or more Humans and/or Demigods, draw a card.
Phalanx--When Confident Ace enters the battlefield, if you control three or more Humans and/or Demigods, draw a card.
2/2
Put a +1/+1 counter and a divinity counter on target creature. For as long as it has a counter on it, it's a God creature in addition to its other types.
Each player puts a radiation counter on a creature of their choice.
Destroy all creatures with radiation counters on them.
Destroy all creatures with radiation counters on them.
Counterfeit (Create a token that's a copy of a noncreature token you control.)
Scry X, where X is the number of Auras you control.
Scry X, where X is the number of Auras you control.
Put X radiation counters on target permanent.
When Doomed Hero enters the battlefield, create a Monster Role attached to target creature an opponent controls.
When Doomed Hero dies, create a Sage Role attached to target creature you control and a Mentor Role attached to target creature you control.
When Doomed Hero dies, create a Sage Role attached to target creature you control and a Mentor Role attached to target creature you control.
3/2
Flash
Hesitant Guard enters the battlefield with a vigilance counter and a +1/+1 counter on it if you cast it during your main phase.
Hesitant Guard enters the battlefield with a vigilance counter and a +1/+1 counter on it if you cast it during your main phase.
3/1
Phalanx--As long as you control three or more Humans and/or Demigods, creatures you control have vigilance and first strike.
2/4
Put two +1/+1 counters on each of up to two target creatures.
Phalanx--As long as you control three or more Humans and/or Demigods, Veteran Guard gets +1/+1 and has vigilance.
1/1
Enchant creature
Whenever enchanted creature deals combat damage to a player, draw a card.
As long as you control a God creature, if you would draw a card, instead surveil 1, then draw a card.
Whenever enchanted creature deals combat damage to a player, draw a card.
As long as you control a God creature, if you would draw a card, instead surveil 1, then draw a card.
Counter target spell. If it's an artifact or enchantment spell, Counterfeit. (Create a token that's a copy of a noncreature token you control.)
Whenever an artifact or enchantment enters the battlefield under your control, surveil 1.
2/3
Ward
Auras you control have "
: Attach this permanent to target permanent."
Whenever an aura you control becomes attached to a permanent, you may pay
. If you do, create a token that's a copy of it attached to the same permanent, This ability triggers only once each turn.

Auras you control have "


Whenever an aura you control becomes attached to a permanent, you may pay

3/2
Whenever Librarian Scholar enters or leaves the battlefield, draw a card.
Though librarian duties include returning books to their places, more often do books remain wherever they already are, for no one wishes to disturb a reading lirarian.
2/2
Create a token that's a copy of target noncreature, nonland permanent.
Each player mills three cards. If one or more creature cards were milled this way, draw three cards.
Flying, ward 

1/1
Whenever Reader of Entrails deals combat damage to a creature, create a Blood token.
1/2
Phalanx--As long as you control three or more Humans and/or Demigods, Sly Seaspirit has hexproof and can't be blocked.
3/2
When Sofia, Gentle Northerner enters the battlefield and whenever Sofia deals combat damage to an opponent, create a colorless artifact token name Book with "At the beginning of your upkeep, put a page counter on this permanent." and "Sacrifice Book: Draw cards equal to the number of page counters on it."
0/3
When Unceremonious Thief enters the battlefield, create a Dragonsick Role attached to it. (enchanted creature has flying. Whenever enchanted creature attacks, create a Treasure token.)
2/1
Enchant creature
Enchanted creature has prowess.
Whenever you cast an instant or sorcery spell, if you control a God creature, you may sacrifice Woden's Boon. When you do, copy that spell. You may choose new targets for the copy.
Enchanted creature has prowess.
Whenever you cast an instant or sorcery spell, if you control a God creature, you may sacrifice Woden's Boon. When you do, copy that spell. You may choose new targets for the copy.
Destroy target creature with a radiation counter on it.
Put a radiation counter on target creature.
Put a radiation counter on target creature.
Deathtouch
Astrid'kin'Gwyn ap Nudd must be blocked if able.
Phalanx--As long as you control three or more Humans and/or Demigods, Astrid'kin'Gwyn ap Nudd has first strike.
Astrid'kin'Gwyn ap Nudd must be blocked if able.
Phalanx--As long as you control three or more Humans and/or Demigods, Astrid'kin'Gwyn ap Nudd has first strike.
3/2
Lifelink
When Bladewhipper Scoundrel enters the battlefield, target player mills 5 cards.
When Bladewhipper Scoundrel enters the battlefield, target player mills 5 cards.
4/3
Whenever a God or Demigod creature enters the battlefield under you control, create a Draugr Role attached to it. (Enchanted creature has undying)
Deathtouch
At the beginning of you upkeep, put a radiation counter on Draugr Sleuth.
Whenever Draugr Sleuth deals combat damage to a player, that player mills cards equal to the number of radiation counters on Draugr Sleuth.
At the beginning of you upkeep, put a radiation counter on Draugr Sleuth.
Whenever Draugr Sleuth deals combat damage to a player, that player mills cards equal to the number of radiation counters on Draugr Sleuth.
1/1
Enchant creature
Enchanted creature has deathtouch.
As long as you control a God creature, enchanted creature has first strike.
Enchanted creature has deathtouch.
As long as you control a God creature, enchanted creature has first strike.
Enchant creature
Whenever enchanted creature attacks, create a treasure token.
Whenever enchanted creature attacks, if you control a God creature, create two 1/1 black Skeleton creature tokens.
Whenever enchanted creature attacks, create a treasure token.
Whenever enchanted creature attacks, if you control a God creature, create two 1/1 black Skeleton creature tokens.
Deathtouch
Creature cards in your graveyard have embalm

.
Whenever a white Zombie token enters the battlefield under your control, create a token that's a copy of it. This ability triggers only once each turn.
Creature cards in your graveyard have embalm



Whenever a white Zombie token enters the battlefield under your control, create a token that's a copy of it. This ability triggers only once each turn.
1/4
Surveil 2, then draw 2 cards. You lose 2 life.
Deathtouch
1/1
Growth X, where X is the number of tokens you control (Rotting Badger enters the battlefield with X +1/+1 counters on it.)
1/1
Sacrifice a token: Target player mills X cards, where X is the number of tokens you control that share a card type with the sacrificed token.
Enchant creature
Enchanted creature has double strike.
As long as you control a God creature, enchanted creature gets +1/+0 and has trample.
Enchanted creature has double strike.
As long as you control a God creature, enchanted creature gets +1/+0 and has trample.
Phalanx--Whenever Fervent Follower attacks, if you control three or more Humans and/or Demigods, it gets +2/+0 until end of turn.
2/2
Counterfeit. (Create a token that's a copy of a noncreature token you control.)
Enchant creature
Whenever enchanted creature attacks, Counterfeit.
As long as you control a God creature, enchanted create gets +1/+0 for each noncreature token you control.
Whenever enchanted creature attacks, Counterfeit.
As long as you control a God creature, enchanted create gets +1/+0 for each noncreature token you control.
Haste
Creatures you control have "
: This creature deals 1 damage to any target."
Whenever a creature you control deals damage to a creature an opponent controls, it deals that much damage to each creature that player controls instead. This ability triggers only once each turn.
Creatures you control have "

Whenever a creature you control deals damage to a creature an opponent controls, it deals that much damage to each creature that player controls instead. This ability triggers only once each turn.
0/3
Growth 2 (Hunter's Prey enters the battlefield with 2 +1/+1 counters on it.)
Hunter's Prey enters the battlefield with an additional +1/+1 counter on it if you control a creature with power 5 or greater
Hunter's Prey enters the battlefield with an additional +1/+1 counter on it if you control a creature with power 5 or greater
0/0
Trample
Growth 2 (Narcissa'kin'Atlas enters the battlefield with 2 +1/+1 counters on it.)
At the beginning of your upkeep, remove a +1/+1 counter from Narcissa'kin'Atlas, then double the number of +1/+1 counters on her.
Growth 2 (Narcissa'kin'Atlas enters the battlefield with 2 +1/+1 counters on it.)
At the beginning of your upkeep, remove a +1/+1 counter from Narcissa'kin'Atlas, then double the number of +1/+1 counters on her.
0/0
Haste
When Party of Party Nymphs enters the battlefield, create a 1/1 red Satyr creature token with haste.
When Party of Party Nymphs enters the battlefield, create a 1/1 red Satyr creature token with haste.
2/1
Haste
When Reckless Hero enters the battlefield, you may discard a card. If you do, draw two cards.
When Reckless Hero enters the battlefield, you may discard a card. If you do, draw two cards.
3/1
When Rowdy Visitor enters the battlefield, you may sacrifice an artifact, creature, or land. When you do, each opponent sacrifices a permanent.
2/1
Phalanx--Whenever Ungodly Gambler enters the battlefield, if you control three or more Humans and/or Demigods, flip a coin. If you win the flip, surveil 2.
3/2
Phalanx--If you control three or more Humans and/or Demigods, put a radiation counter on target permanent.
Zeus's Grand Strike deals X damage to any target, where X is 2 plus the number of permanents you control with radiation counters on them.
Zeus's Grand Strike deals X damage to any target, where X is 2 plus the number of permanents you control with radiation counters on them.
When Allied Troll enters the battlefield, distribute three +1/+1 counters among up to three target creatures.
3/3
Enchant creature
Enchanted creature has vigilance and reach
As long as you control a God creature, enchanted creature gets +1/+1 and may block any number of creatures with flying each combat.
Enchanted creature has vigilance and reach
As long as you control a God creature, enchanted creature gets +1/+1 and may block any number of creatures with flying each combat.
Reach
Whenever a creature with flying attacks, other creatures you control gain reach until end of turn.
Whenever a creature you control blocks a creature with flying, exile that creature and all attacking creatures with flying that player controls. This ability triggers only once each turn.
Whenever a creature with flying attacks, other creatures you control gain reach until end of turn.
Whenever a creature you control blocks a creature with flying, exile that creature and all attacking creatures with flying that player controls. This ability triggers only once each turn.
1/4
Growth 7 (Bellowing Troll enters the battlefield with 7 +1/+1 counters on it.)
If damage would be dealt to Bellowing Troll, prevent that damage and remove that many counters from Bellowing Troll.
If damage would be dealt to Bellowing Troll, prevent that damage and remove that many counters from Bellowing Troll.
0/0
Reach
When Enraged Centaur enters the battlefield, if an opponent lost life this turn, create a Monster Role attached to it.
When Enraged Centaur enters the battlefield, if an opponent lost life this turn, create a Monster Role attached to it.
3/3
Trample
Growth 6 (Hissing Manticore enters the battlefield with 6 +1/+1 counters on it.)
Growth 6 (Hissing Manticore enters the battlefield with 6 +1/+1 counters on it.)
0/0
Search your library for two basic land cards, put them on the battlefield tapped, then shuffle.
Growth 8 (Peaceful Chimaera enters the battlefield with 8 +1/+1 counters on it.)
0/0
Choose one:
Destroy target artifact or enchantment.
Target creature you control fights another target creaure.
Destroy target artifact or enchantment.
Target creature you control fights another target creaure.
Growth twice X (Shieldscale Wurm enters the battlefield with twice X +1/+1 counters on it.)
0/0
Growth X (Swamp Alligator enters the battlefield with X +1/+1 counters on it.)
0/0
Reach
Whenever a creature with flying enters the battlefield, put a radiation counter on Valentine'kin'Athena.
Archers you control get +1/+0 for each radiation counter on them as long as they are blocking a creature with flying.
Whenever a creature with flying enters the battlefield, put a radiation counter on Valentine'kin'Athena.
Archers you control get +1/+0 for each radiation counter on them as long as they are blocking a creature with flying.
1/6
Woden's Devotee gets +1/+1 for each aura you control.
When Woden's Devotee deals combat damage to a player, draw a card.
When Woden's Devotee deals combat damage to a player, draw a card.
1/1

1/2
When Cryptbreaker Con enters the battlefield, create a Treasure token.


: Counterfeit. (Create a token that’s a copy of a noncreature token you control.)



3/1
Growth X (Gorging Nemean Lion enters the battlefield with X +1/+1 counters on it.)
Whenever a creature you control with power 5 or greater attacks, it gains trample until end of turn.
Whenever a creature you control with power 5 or greater attacks, it gains trample until end of turn.
3/1
Growth 3 (Chiron's Aide enters the battlefield with 3 +1/+1 counters on it.)
Other creatures you control with +1/+1 counters on them get +1/+1.
Other creatures you control with radiation counters on them get +1/+1.
Other creatures you control with +1/+1 counters on them get +1/+1.
Other creatures you control with radiation counters on them get +1/+1.
0/0
If one or more counters would be put on another creature you control, that many plus one +1/+1 counter and one radiation counter are put on it instead.
Demigod creatures you control enter the battlefield with a vigilance counter on them.
Demigod creatures you control enter the battlefield with a vigilance counter on them.
2/3
Lifelink
Blessings you control have ward
.
Whenever you cast a Blessing spell, if you control a God, you may sacrifice Devotee of the Greatest. If you do, copy the spell. You may choose new targets for the copy.
Blessings you control have ward

Whenever you cast a Blessing spell, if you control a God, you may sacrifice Devotee of the Greatest. If you do, copy the spell. You may choose new targets for the copy.
2/1
At the beginning of your upkeep, surveil 1.
Whenever a creature card is put into your graveyard from anywhere, each opponent mills 1.
Whenever a creature card is put into your graveyard from anywhere, each opponent mills 1.
2/2
If a creature entering the battlefield would cause an ability of a permanent you control to trigger, you may pay 
. If you do, the ability triggers an additional time.


2/2
Whenever you sacrifice a permanent, exile the top card of your library. You may play it this turn.
3/2
Phalanx--Whenever Altwald Guard Marshal attacks, if you control three or more Humans and/or Demigods, creatures you control gain first strike until end of turn.
2/2
Ward--Pay 3 life
At the beginning of your upkeep, put a +1/+1 counter on each of any number of creatures with power less than Robin, Twice-Divine's. Those creatures can't attack you or a planeswalker you control until your next turn.
At the beginning of your upkeep, put a +1/+1 counter on each of any number of creatures with power less than Robin, Twice-Divine's. Those creatures can't attack you or a planeswalker you control until your next turn.
0/2
Trample, deathtouch
Growth 8 (Omega-Scarred Chimaera enters the battlefield with 8 +1/+1 counters on it.)
Whenever another creature enters the battlefield under your control, double the number of +1/+1 counters on it.
Growth 8 (Omega-Scarred Chimaera enters the battlefield with 8 +1/+1 counters on it.)
Whenever another creature enters the battlefield under your control, double the number of +1/+1 counters on it.
0/0
Creatures you control have power and toughness each equal to the number of cards in your have.
Whenever Alexis, Twice Divine deals combat damage to an opponent, create a Sage Role token attached to target creature you control. (Whenever enchanted creature deals combat damage to any opponent, draw a card.)
Whenever Alexis, Twice Divine deals combat damage to an opponent, create a Sage Role token attached to target creature you control. (Whenever enchanted creature deals combat damage to any opponent, draw a card.)
*/*
At the beginning of each players' upkeep, that player reveals the top card of their library. If it's a land card, each player creates a token that's a copy of it. If it's a nonland card, each player copies it. Each player who controls a Gods creature may cast it without paying its mana cost. Each player who doesn't may cast it.
Chaos, Who Lies Dreaming can be your commander.
Chaos, Who Lies Dreaming can be your commander.
When Ancient Dragon's Hoard enters the battlefield, create X treasure tokens.
At the beginning of each upkeep, Counterfeit.
At the beginning of each upkeep, Counterfeit.
Growth 2 (Divine Sentry enters the battlefield with 2 +1/+1 counters on it.)
Divine Sentry can't attack alone.
Divine Sentry can't attack alone.
0/0
Whenever Forger's Assistant deals combat damage to an opponent, Counterfeit. (Create a token that's a copy of a noncreature token you control.)
3/1

1/1
Growth X (Olympian Builder enters the battlefield with X +1/+1 counters on it.)
Olympian Builder enters the battlefield with X radiation counters on it.
Olympian Builder enters the battlefield with X radiation counters on it.
1/1




Equipped creature gets +1/+1 and has protection from Gods and and from Demigods.
Equip
Equip Demigod or God
Equip

Equip Demigod or God

Phalanx--As long as you control three or more Humans and/or Demigods, Wall Construct gets +2/+2.
2/2
You may spend mana as though it were mana of any color.
: Add
.


Camelot, Western Castle enters the battlefield tapped.
: Add
.
Whenever you cast a spell, if Camelot is untapped, you may surveil 1.


Whenever you cast a spell, if Camelot is untapped, you may surveil 1.
(
: Add
or
.)
Crystalline Tunnel enters the battlefield tapped unless you
control two or more basic lands.



Crystalline Tunnel enters the battlefield tapped unless you
control two or more basic lands.
(
: Add
or
.)
Fetid Garden enters the battlefield tapped unless you control two or more basic lands.



Fetid Garden enters the battlefield tapped unless you control two or more basic lands.
(
: Add
or
.)
Forsaken Shrine enters the battlefield tapped unless you
control two or more basic lands.



Forsaken Shrine enters the battlefield tapped unless you
control two or more basic lands.
(
: Add
or
.)
Lakeside Woodland enters the battlefield tapped unless you
control two or more basic lands.



Lakeside Woodland enters the battlefield tapped unless you
control two or more basic lands.





(
: Add
or
.)
Restive Hearth enters the battlefield tapped unless you
control two or more basic lands.



Restive Hearth enters the battlefield tapped unless you
control two or more basic lands.
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Gaea: Birthplace of Gods: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Draft Archetypes | Subtypes | Mechanics |
Enchanted creature gets +1/+1 for each basic land type among lands you control.
As long as you control a God creature, enchanted creature gets an additional +1/+1 for each basic land type among lands you control.