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Enchant creature
Enchanted creature can block any number of creatures.
Whenever a secret if shuffled into your Secrets deck, enchanted creature gets +1/+1 until end of turn.
Enchanted creature can block any number of creatures.
Whenever a secret if shuffled into your Secrets deck, enchanted creature gets +1/+1 until end of turn.
Counter target secret. Then, shuffle Scan the Text into your Secrets deck.
Whenever Blood-Whisper Marauder deals combat damage to a player, if your life total is greater than that player's life total, Uncover a Secret (Reveal the top card of Secrets deck and put it onto the stack. If you have no cards in your Secrets deck, you may pay
instead. If you do, tap target land. That land doesn't untap during its controller's next untap step.).

2/3
Flying
: Moonlight Wanderer gains lifelink until end of turn.
When Moonlight Wanderer enters the battlefield, shuffle Vampiric Hunger into your Secrets deck.

When Moonlight Wanderer enters the battlefield, shuffle Vampiric Hunger into your Secrets deck.
1/2
Return target creature card from your graveyard to your hand. If a black creature card was added to your hand this way, shuffle Vampiric Hunger into your secrets deck.
Flying, Ward- Discard a card and pay 2 life
At the beginning of your upkeep, lose 1 draw, draw a card, and shuffle Limits of Mortality and Malicious Disappointment into your Secrets deck.
At the beginning of your upkeep, lose 1 draw, draw a card, and shuffle Limits of Mortality and Malicious Disappointment into your Secrets deck.
5/5
When Backalley Bruiser enters the battlefield, Uncover a Secret (Reveal the top card of Secrets deck and put it onto the stack. If you have no cards in your Secrets deck, you may pay
instead. If you do, tap target land. That land doesn't untap during its controller's next untap step.)

3/3
Deal 3 damage to any target. If you targeted a creature this way, deal 4 damage to that creature instead. If you targeted a planeswalker this way, deal 5 damage to that planeswalker instead.
Shuffle Pyromania into your Secrets deck.
Shuffle Pyromania into your Secrets deck.
Deal 2 damage to any target. If a creature was put into a graveyard this way, Uncover a Secret (Reveal the top card of Secrets deck and put it onto the stack. If you have no cards in your Secrets deck, you may pay
instead. If you do, tap target land. That land doesn't untap during its controller's next untap step.).

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Uncover a Secret (Reveal the top card of Secrets deck and put it onto the stack. If you have no cards in your Secrets deck, you may pay
instead. If you do, tap target land. That land doesn't untap during its controller's next untap step.)
Uncover a Secret (Reveal the top card of Secrets deck and put it onto the stack. If you have no cards in your Secrets deck, you may pay

Trample
When Moss-Lake Crocodile enters the battlefield, shuffle Deathroll into your Secrets deck.
When Moss-Lake Crocodile enters the battlefield, shuffle Deathroll into your Secrets deck.
4/4
When Runewoods Captain enters the battlefield or dies, shuffle Forest Sentinels into your Secrets deck.
2/2
Target creature gets +1/+0 and gains deathtouch and hexproof until end of turn.
Uncover a Secret (Reveal the top card of Secrets deck and put it onto the stack. If you have no cards in your Secrets deck, you may pay
instead. If you do, tap target land. That land doesn't untap during its controller's next untap step.).
Uncover a Secret (Reveal the top card of Secrets deck and put it onto the stack. If you have no cards in your Secrets deck, you may pay

Whenever a nontoken creature enters the battlefield under your control, draw a card and shuffle two copies of Forest Sentinels into your Secrets deck.
5/5
Each opponent loses 2 life and you gain 2 life.
Gain 5 life and put a +1/+1 counter on up to one target creature you control.
Target creature you control deals damage equal to its power to another target creature.
Create two 1/1 green Elf tokens.
Draw a card, then discard a card.
Deal 3 damage to each creature, planeswalker, and player.
Creatures you control get +1/+1 until end of turn.
Equipped creatures you control gain first strike until end of turn.
Equipped creatures you control gain first strike until end of turn.
Target player loses 3 life. That player can't gain life, and that player and permanents they control can't gain counters until end of turn.
Each opponent sacrifices the creature they control with the least power.
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Whenever a creature you control becomes equipped, shuffle a Training Time and Weapons Room into your Secrets deck.