[ABU] [Reboot] The Gathering
Showing 53 active cards, of 54 total
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When Ark of Balance enters the battlefield, each opponent that controls more creatures than you sacrifices a creature.
, , Sacrifice Ark of Balance: Destroy all creatures.
, , Sacrifice Ark of Balance: Destroy all creatures.
Choose one —
• Counter target spell that targets you unless that spell's controller pays .
• Put a ward counter on target permanent.
• You gain 3 life.
• Counter target spell that targets you unless that spell's controller pays .
• Put a ward counter on target permanent.
• You gain 3 life.
Whenever fortified land becomes tapped, you gain 1 life.
: Destroy up to one target permanent attached to fortified land.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
: Destroy up to one target permanent attached to fortified land.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Enchant artifact or creature
When Captivating Reproduction enters the battlefield, create a 0/0 blue Shapeshifter artifact creature token.
You control enchanted permanent, and the token created with Captivating Reproduction is a copy of it.
When Captivating Reproduction enters the battlefield, create a 0/0 blue Shapeshifter artifact creature token.
You control enchanted permanent, and the token created with Captivating Reproduction is a copy of it.
Imitate? Dominate? Why not both?
[I] Tap target creature. It doesn't untap during its controller's next untap step.
[II] Target creature you control can't be blocked except by creatures with defender this turn.
[III] Gain control of target creature. Tap it.
[II] Target creature you control can't be blocked except by creatures with defender this turn.
[III] Gain control of target creature. Tap it.
Fortified land has ", : Each player draws a card."
, Sacrifice Howling Archive and fortified land: Each player draws two cards.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
, Sacrifice Howling Archive and fortified land: Each player draws two cards.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Defender, ward
When Water Guardian dies, return it to the battlefield transformed.
When Water Guardian dies, return it to the battlefield transformed.
1/4
Ward
4/4
Fortified land has ", Sacrifice a creature: Add ."
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Defender (This creature can't attack.)
When Earth Guardian dies, return it to the battlefield transformed.
When Earth Guardian dies, return it to the battlefield transformed.
1/5
4/5
Flying
You may cast Nether Wisp from your graveyard if a creature has died this turn and you have not yet played a card from your graveyard this turn.
You may cast Nether Wisp from your graveyard if a creature has died this turn and you have not yet played a card from your graveyard this turn.
1/1
[I][II][III] Create a tapped Treasure token. You lose 1 life.
Defender (This creature can't attack.)
When Fire Guardian dies, return it to the battlefield transformed.
When Fire Guardian dies, return it to the battlefield transformed.
3/2
6/2
When Trained Tunneler enters the battlefield, choose one —
• Undermine — Destroy target creature with defender.
• Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
• Undermine — Destroy target creature with defender.
• Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
[I][II]: You may discard a card. If you do, draw a card.
[III]: Each player discards their hand, then draws four cards.
[III]: Each player discards their hand, then draws four cards.
Whenever fortified land is tapped for mana, its controller adds an additional .
: Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
: Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Reach (This creature can block creatures with flying.)
: Add .
: Add .
2/1
Defender (This creature can't attack.)
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (Tokens cannot transform.)
When Life Guardian dies, return it to the battlefield transformed.
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (Tokens cannot transform.)
When Life Guardian dies, return it to the battlefield transformed.
0/3
When Life Avenger dies, if it isn't a token, create a token that is a copy of it.
3/3
Whenever a creature dies, put a corpse counter on Arcanum Ghoul.
Remove three corpse counters from Arcanum Ghoul: Draw a card. Transform Arcanum Ghoul.
Remove three corpse counters from Arcanum Ghoul: Draw a card. Transform Arcanum Ghoul.
2/2
Indestructible
Each other creature you control that is a Zombie and/or Wizard get +1/+1.
Remove a corpse counter from Arcanum Lich: Target Zombie or Wizard gains indestructible until end of turn.
, Remove a corpse counter from Arcanum Lich: Draw a card.
Each other creature you control that is a Zombie and/or Wizard get +1/+1.
Remove a corpse counter from Arcanum Lich: Target Zombie or Wizard gains indestructible until end of turn.
, Remove a corpse counter from Arcanum Lich: Draw a card.
2/3
When Ominous Sinkhole enters the battlefield, if it was cast, destroy target land.
, Sacrifice a land: Transform Ominous Sinkhole.
, Sacrifice a land: Transform Ominous Sinkhole.
Flying, trample
At the beginning of your upkeep, sacrifice a creature and/or a land. If you sacrifice less than two permanents this way, Demonic Overlord deals 7 damage to you.
At the beginning of your upkeep, sacrifice a creature and/or a land. If you sacrifice less than two permanents this way, Demonic Overlord deals 7 damage to you.
7/7
When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land.
• Search your library for a basic land card and put it onto the battlefield tapped.
When there are twelve or more basic lands on the battlefield, transform Disaster Druid.
• Destroy target nonbasic land.
• Search your library for a basic land card and put it onto the battlefield tapped.
When there are twelve or more basic lands on the battlefield, transform Disaster Druid.
1/1
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.
: Prevent all damage your permanents would deal to you this turn.
: Prevent all damage your permanents would deal to you this turn.
8/8
Flash (You may cast this spell any time you could cast an instant.)
, , Sacrifice Annihilation Orb: Exile target permanent.
, , Sacrifice Annihilation Orb: Exile target permanent.
Ward (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
First strike
When you cast a Divine spell, transform Nordwith Knight.
First strike
When you cast a Divine spell, transform Nordwith Knight.
2/2
Ward , First strike
Smite — Whenever Nordwith Paladin attacks, if you cast a Divine spell this turn, destroy up to one target tapped creature defending player controls.
Smite — Whenever Nordwith Paladin attacks, if you cast a Divine spell this turn, destroy up to one target tapped creature defending player controls.
3/3
Enchant artifact
Enchanted permanent is a Construct creature. Its still an artifact.
Enchanted permanent gets +3/+3.
Whenever enchanted permanent attacks, you gain 3 life.
Enchanted permanent is a Construct creature. Its still an artifact.
Enchanted permanent gets +3/+3.
Whenever enchanted permanent attacks, you gain 3 life.
Flash
When Barbarian Hero enters the battlefield, if it was cast, create a 1/1 red and white Human Barbarian token.
, Discard a card: Transform Barbarian Hero.
When Barbarian Hero enters the battlefield, if it was cast, create a 1/1 red and white Human Barbarian token.
, Discard a card: Transform Barbarian Hero.
It is a popular saying in the eastern provinces that a hero never walks alone.
1/1
When this permanent transforms into Barbarian Warlord, create two 1/1 red and white Human Barbarian tokens.
Barbarian Warlord gets +1/+1 for each creature you control.
Barbarian Warlord gets +1/+1 for each creature you control.
That night she lay awake wondering, at what point her wish to protect the peace had turned her into an agent of war.
0/0
Destroy all lands.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud-Band Pegasus gets +1/+1 as long as you control another Pegasus.
Cloud-Band Pegasus gets +1/+1 as long as you control another Pegasus.
1/1
Enchant permanent
Warped Existence costs more to cast if it targets a land.
At the beginning of enchanted permanent's controller's upkeep, Warped Existence deals 1 damage to them.
Warped Existence costs more to cast if it targets a land.
At the beginning of enchanted permanent's controller's upkeep, Warped Existence deals 1 damage to them.
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/3
Brushland Wolf gets +1/+1 as long as you control another Wolf.
2/2
Dryad Wraith cant be blocked if a land entered or left the battlefield this turn.
3/3
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card.
Draw a card.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.)
When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.)
3/3
As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
Equipped creature gets +2/+2 as long as you control another creature that shares a creature type with it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
As long as Jade Simulacrum is a creature, if damage would be dealt to it, that damage is dealt to you instead, and vice versa.
: Jade Simulacrum becomes a 4/6 Golem artifact creature until end of turn.
: Jade Simulacrum becomes a 4/6 Golem artifact creature until end of turn.
Flying
, Sacrifice Jeweled Bird: Add one mana of any color.
, Sacrifice Jeweled Bird: Add one mana of any color.
1/1
(: Add or .)
Cracked Plateau enters the battlefield tapped.
Cracked Plateau enters the battlefield tapped.
(: Add or .)
Fetid Scrubland enters the battlefield tapped.
Fetid Scrubland enters the battlefield tapped.
(: Add or .)
Forested Archipelago enters the battlefield tapped.
Forested Archipelago enters the battlefield tapped.
(: Add or .)
Isle Volcano enters the battlefield tapped.
Isle Volcano enters the battlefield tapped.
(: Add or .)
Lush Savannah enters the battlefield tapped.
Lush Savannah enters the battlefield tapped.
(: Add or .)
Sheltered Taiga enters the battlefield tapped.
Sheltered Taiga enters the battlefield tapped.
(: Add or .)
Sulfurous Badlands enters the battlefield tapped.
Sulfurous Badlands enters the battlefield tapped.
(: Add or .)
Tundra Farmstead enters the battlefield tapped.
Tundra Farmstead enters the battlefield tapped.
(: Add or .)
Underground Pool enters the battlefield tapped.
Underground Pool enters the battlefield tapped.
(: Add or .)
Wooded Bayou enters the battlefield tapped.
Wooded Bayou enters the battlefield tapped.
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When Air Guardian dies, return it to the battlefield transformed.