[ABU] [Reboot] The Gathering

[-] [+]

Showing 53 active cards, of 54 total

Show frames: W U B R G M H A L

Show rarities: C U R B

Or view by sections

 U 
Elemental Creature – Air
Flying, defender
When Air Guardian dies, return it to the battlefield transformed.
1/4
Air Avenger
 
 U 
Colour indicator W Elemental Creature – Air
Flying
4/4
 R 
Artifact
When Ark of Balance enters the battlefield, each opponent that controls more creatures than you sacrifices a creature.
{2}{w}{w}, {t}, Sacrifice Ark of Balance: Destroy all creatures.
 C 
Instant – Divine
Choose one —
• Counter target spell that targets you unless that spell's controller pays {3}.
• Put a ward counter on target permanent.
• You gain 3 life.
 U 
Artifact – Fortification
Whenever fortified land becomes tapped, you gain 1 life.
{w}: Destroy up to one target permanent attached to fortified land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 R 
Enchantment – Aura
Enchant artifact or creature
When Captivating Reproduction enters the battlefield, create a 0/0 blue Shapeshifter artifact creature token.
You control enchanted permanent, and the token created with Captivating Reproduction is a copy of it.
Imitate? Dominate? Why not both?
 U 
Enchantment – Saga
[I] Tap target creature. It doesn't untap during its controller's next untap step.
[II] Target creature you control can't be blocked except by creatures with defender this turn.
[III] Gain control of target creature. Tap it.
 U 
Artifact – Fortification
Fortified land has "{u}, {t}: Each player draws a card."
{u}, Sacrifice Howling Archive and fortified land: Each player draws two cards.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Elemental Creature – Water
Defender, ward {4}
When Water Guardian dies, return it to the battlefield transformed.
1/4
Water Avenger
 
 U 
Colour indicator U Elemental Creature – Water
Ward {4}
4/4
 U 
Artifact – Fortification
Fortified land has "{t}, Sacrifice a creature: Add {b}{b}{b}."
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Elemental Creature – Earth
Defender (This creature can't attack.)
When Earth Guardian dies, return it to the battlefield transformed.
1/5
Earth Avenger
 
 U 
Colour indicator B Elemental Creature – Earth
4/5
 R 
Enchantment Creature – Spirit
Flying
You may cast Nether Wisp from your graveyard if a creature has died this turn and you have not yet played a card from your graveyard this turn.
1/1
 U 
Enchantment – Saga
[I][II][III] Create a tapped Treasure token. You lose 1 life.
 U 
Elemental Creature – Fire
Defender (This creature can't attack.)
When Fire Guardian dies, return it to the battlefield transformed.
3/2
Fire Avenger
 
 U 
Colour indicator R Elemental Creature – Fire
6/2
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
Undermine — Destroy target creature with defender.
Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 U 
Enchantment – Saga
[I][II]: You may discard a card. If you do, draw a card.
[III]: Each player discards their hand, then draws four cards.
 U 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds an additional {g}.
{3}{g}: Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
{t}: Add {g}.
2/1
 U 
Elemental Creature – Life
Defender (This creature can't attack.)
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (Tokens cannot transform.)
When Life Guardian dies, return it to the battlefield transformed.
0/3
Life Avenger
 
 U 
Colour indicator G Elemental Creature – Life
When Life Avenger dies, if it isn't a token, create a token that is a copy of it.
3/3
 R 
Creature – Zombie Wizard
Whenever a creature dies, put a corpse counter on Arcanum Ghoul.
Remove three corpse counters from Arcanum Ghoul: Draw a card. Transform Arcanum Ghoul.
2/2
Arcanum Lich
 
 R 
Creature – Zombie Wizard
Indestructible
Each other creature you control that is a Zombie and/or Wizard get +1/+1.
Remove a corpse counter from Arcanum Lich: Target Zombie or Wizard gains indestructible until end of turn.
{u}{b}, Remove a corpse counter from Arcanum Lich: Draw a card.
2/3
 R 
Enchantment
When Ominous Sinkhole enters the battlefield, if it was cast, destroy target land.
{2}{b}{r}, Sacrifice a land: Transform Ominous Sinkhole.
Demonic Overlord
 
 R 
Creature – Demon Lord
Flying, trample
At the beginning of your upkeep, sacrifice a creature and/or a land. If you sacrifice less than two permanents this way, Demonic Overlord deals 7 damage to you.
7/7
 R 
Creature – Human Druid
When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land.
• Search your library for a basic land card and put it onto the battlefield tapped.
When there are twelve or more basic lands on the battlefield, transform Disaster Druid.
1/1
Force of Calamity
 
 R 
Elemental Creature – Ruin
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.
{r}{r}{g}{g}: Prevent all damage your permanents would deal to you this turn.
8/8
 R 
Artifact – Orb
Flash (You may cast this spell any time you could cast an instant.)
{w}{b}, {t}, Sacrifice Annihilation Orb: Exile target permanent.
 R 
Creature – Human Knight
Ward {2} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
First strike
When you cast a Divine spell, transform Nordwith Knight.
2/2
Nordwith Paladin
 
 R 
Colour indicator WB Creature – Human Cleric Knight
Ward {3}, First strike
Smite — Whenever Nordwith Paladin attacks, if you cast a Divine spell this turn, destroy up to one target tapped creature defending player controls.
3/3
 U 
Enchantment – Aura
Enchant artifact
Enchanted permanent is a Construct creature. Its still an artifact.
Enchanted permanent gets +3/+3.
Whenever enchanted permanent attacks, you gain 3 life.
 R 
Creature – Human Barbarian
Flash
When Barbarian Hero enters the battlefield, if it was cast, create a 1/1 red and white Human Barbarian token.
{2}{r}{w}, Discard a card: Transform Barbarian Hero.
It is a popular saying in the eastern provinces that a hero never walks alone.
1/1
Barbarian Warlord
 
 R 
Creature – Human Barbarian
When this permanent transforms into Barbarian Warlord, create two 1/1 red and white Human Barbarian tokens.
Barbarian Warlord gets +1/+1 for each creature you control.
That night she lay awake wondering, at what point her wish to protect the peace had turned her into an agent of war.
0/0
 R 
Sorcery – Divine
Destroy all lands.
 C 
Creature – Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud-Band Pegasus gets +1/+1 as long as you control another Pegasus.
1/1
 U 
Enchantment – Aura
Enchant permanent
Warped Existence costs {b/r} more to cast if it targets a land.
At the beginning of enchanted permanent's controller's upkeep, Warped Existence deals 1 damage to them.
 C 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/3
 C 
Creature – Wolf
Brushland Wolf gets +1/+1 as long as you control another Wolf.
 C 
Creature – Unicorn Zombie
2/2
 U 
Creature – Dryad Wraith
Dryad Wraith cant be blocked if a land entered or left the battlefield this turn.
3/3
{u/r}
 
 C 
Instant
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card.
 C 
Creature – Bird Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.)
3/3
 C 
Creature – Human Soldier
As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
 U 
Artifact – Equipment
Equipped creature gets +2/+2 as long as you control another creature that shares a creature type with it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact
As long as Jade Simulacrum is a creature, if damage would be dealt to it, that damage is dealt to you instead, and vice versa.
{3}: Jade Simulacrum becomes a 4/6 Golem artifact creature until end of turn.
 U 
Artifact Creature – Treasure Bird
Flying
{t}, Sacrifice Jeweled Bird: Add one mana of any color.
1/1
 C 
Land – Mountain Plains
({t}: Add {r} or {w}.)
Cracked Plateau enters the battlefield tapped.
 C 
Land – Plains Swamp
({t}: Add {w} or {b}.)
Fetid Scrubland enters the battlefield tapped.
 
 B 
Basic Land – Forest
 C 
Land – Forest Island
({t}: Add {g} or {u}.)
Forested Archipelago enters the battlefield tapped.
 
 B 
Basic Land – Island
 C 
Land – Island Mountain
({t}: Add {u} or {r}.)
Isle Volcano enters the battlefield tapped.
 C 
Land – Forest Plains
({t}: Add {g} or {w}.)
Lush Savannah enters the battlefield tapped.
 B 
Basic Land – Mountain
 
 B 
Basic Land – Plains
 C 
Land – Mountain Forest
({t}: Add {r} or {g}.)
Sheltered Taiga enters the battlefield tapped.
 C 
Land – Swamp Mountain
({t}: Add {b} or {r}.)
Sulfurous Badlands enters the battlefield tapped.
 
 B 
Basic Land – Swamp
 C 
Land – Plains Island
({t}: Add {w} or {u}.)
Tundra Farmstead enters the battlefield tapped.
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
Underground Pool enters the battlefield tapped.
 C 
Land – Swamp Forest
({t}: Add {b} or {g}.)
Wooded Bayou enters the battlefield tapped.

Show frames: W U B R G M H A L

Show rarities: C U R B

Or view by sections