Kyphelia: Skeleton

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Mechanics | Skeleton


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G Z A L

Show rarities: C U R M

Code Slot Notes
Creature Human, 1/1 human token on death if you control an Angel
Creature Human, whenever an Angel ETB, you gain 1 life
Creature Angel, medium stats, flying, Beseech
Creature Bird, flying, small
Creature Angel, small stats, first strike and flying
Creature Elf, Gain 1 life on ETB and death of creatures
Creature Elf, Vanilla
Creature Spirit, flying, create spirit tokens on death
Creature Spirit, Vanilla
Creature Tokens on entry, medium body, vigilance, rebirth, elf
Creature Tokens triggered effect, Spirit?
Artifact Equipment, Token on entry, bonus if you control an angel
Enchantment Aura, Flying, cantrip, beseech
Enchantment Aura, pacifism, rebirth
Instant Rebound, survivor's cache style effect
Sorcery Destroy tapped creature
Sorcery Tokens, rebound
Creature Clanmage
Creature Human, Angel spells cost less, Angel-Pump/Token-Maker
Creature Spirit, flying, invoke, tap-effect
Creature Spirit, other creatures with flying get +0/+1, flying
Creature Angel, 3/3 serra angel, other creatures with flying get +1/+0, beseech
Creature Human, puts a +1/+1 counter on a creature when it or another creature ETB, gain life whenever an Angel ETB
Creature Elf, creates 2 elf tokens on entry and attack
Enchantment Creatures you control with flying have Ward 2, beseech
Instant Rebound, spirit tokens, cantrip
Instant Exile spell, beseech
Creature Legendary creature, Angel, Cycle of Legends, enemy-color support, powerful, beseech
Creature Human, can create angel tokens, either gains a benefit from controlling angels or gives a benefit to angels
Creature Spirit, invoke, gain 2 life, if you've gained life three or more times this turn, draw a card
Instant Tokens, Rebound, create a small token for each creature you control, ex. 2 on first cast - end up with 4, on rebound 8; maybe tap them as additional cost?, part of a cycle (scaling effect with rebound)
Enchantment permanent exile effect, with an ixalan's binding effect as long as the enchantment is on the battlefield, the permanent is not returned on destruction, maybe use flash and let it hit spells as well
Planeswalker
Creature Naga, unblockable
Creature Werewolf, Freeze effect on entry, 0 power front, medium back
Creature Naga, Ambush, -X/-0 on entry
Creature Naga, vanilla
Creature Werewolf, scry on transformation, small front, medium back
Creature Spirit, flying, Invoke
Creature Spirit, small, draw on enter, virtual vanilla
Artifact 'Wishing Well' style artifact, Invoke effect to give a creature -2/-0 UEOT. (maybe add loot instead)
Artifact Equipment, boosted effect with revelation
Enchantment Aura, small buff, unblockability with revelation
Enchantment Aura, +1/+0, Saboteur effect, Ambush
Enchantment Aura, Dehydrate, Tap it if you have revelation
Instant Rebound, Freeze 1 and draw 1
Instant Rebound, Bounce
Instant Negate
Sorcery Rebound, card draw
Sorcery Mass freeze
Creature Clanmage
Creature Sabotuer-draw and discard effect, werewolf, better sabotuer draw effect on back side (draw and discard 2)
Creature Spirit, invoke, draw, flying
Creature Naga, unblockable, draw on damage, ambush
Enchantment Revelation, give creatures a small-boost on combat (maybe just +1/+0 or +0/+1), give werewolves and wolves ward 2
Enchantment Ambush, aura, big saboteur, can't be countered
Instant Rebound, grant unblockability and hexproof UEOT
Instant Hard-Counter, cancel with synergy, loot with counter
Sorcery Rebound, flying across multiple creatures ueot, cantrip
Artifact cumber stone effect, freezes creatures an opponent taps, sac to draw
Creature Legendary, part of cycle, Werewolf, Card draw effect, additional draw ability
Creature Naga, ambush and hexproof, discard a card to make it unblockable that turn, saboteur effect to scry and draw
Enchantment Revelation, cost reduction on all non-creature spells as long as revelation is active
Instant Rebound, part of a cycle (scaling effect with rebound), 'draw a card, then draw a card for each card in your hand, if you cast this spell from exile, you have no maximum hand size'
Instant Disallow, maybe add some kind of upside?
Creature
Sorcery Extra Turn
Creature Human, each opponent loses 1 life whenever you cast an angel
Creature Human, small, vanilla
Creature Elf, small, Vanilla
Creature Elf, virtual vanilla, mini drain on entry
Creature Elf, Rebirth
Creature Naga, vanilla
Creature Naga, menace
Creature Naga, Ambush
Enchantment Weigh Down style effect, Aura
Enchantment +X/-X effect, Ambush
Instant Rebound, target creature gets -3/-2 UEOT
Instant Beseech, creature destruction
Sorcery Rebound, Draw 2 and lose 2 life
Sorcery Rebound, Discard one, higher price to balance rebound
Sorcery Duress style
Sorcery Kill spell
Sorcery Mind Rot-effect
Creature Clanmage
Creature Angel, flying, deathtouch, lifelink, beseech
Creature Elf, mill on entry, menace, cheap aggro
Creature Naga, deathtouch, ambush
Enchantment High cost, creatures you don't control get -2/-1
Instant Rebound, choose to destroy a creature or have an opponent discard a card
Instant Murder + cantrip, beseech
Sorcery Sign in blood effect
Sorcery Multi-murder that costs 1 less for each 1 life a player lost this turn
Sorcery Player reveals their hand and discard two cards chosen, beseech
Creature Legendary, part of cycle, Elf, Rebirth, powerful
Creature Angel, death's shadow effect to a lesser degree, flying, menace, haste, activated ability, beseech
Enchantment Deal with the devil, Ambush, draw on entry, whenever you cast a spell, you lose life equal to the number of spells you've cast, first spell=1, second=2, etc.
Instant Rebound, part of a cycle (scaling effect with rebound), Each player mills four cards then each opponent loses life equal to the total number of creature cards in their graveyard
Sorcery Boardwipe and punish for each card in hand
Planeswalker
Creature Human, vanilla, medium stats
Creature Human, Haste granter
Creature Werewolf, Small Vanilla frontside (apart from trigger), medium backside
Creature Werewolf, Medium Virstual Vanilla on front, medium trampler on back
Creature Spirit, vanilla, medium
Creature Spirit, Invoke, Damage trigger
Creature Spirit, flying, small
Creature Spirit, virtual vanilla, burns for 2 on entry
Creature Angel, medium, haste, flying (maybe a 3/2 for 2RR? 3RR?)
Artifact Beseech, Equipment, bonus if control angel
Enchantment Aura, haste and +2/+0
Enchantment Aura, +3/+3, must attack each turn
Instant Rebound, burn
Instant Thrill of possibility effect
Sorcery Rebound, prevent blocking
Sorcery Rebound, Human Tokens
Sorcery Pump team, spirits get bonus
Creature Clanmage
Creature Angel, first strike, trample, flying, 5/2? Beseech
Creature Human, angels you control have haste, whenever you cast an angel, you may pay 1, if you do, ping each opponent for 1
Creature Spirit, invoke, exile the top card of your library, you may play it that turn
Creature Werewolf, powerhouse on both sides, massive wolf side, burn on transform (1 to front, 2 to back)
Artifact At the end of your turn, look at the top X cards of your library and reveal and exile 1 of them, you can play that card until the end of your next turn, X is equal to the amount of life a player lost this turn
Instant Rebound, flame sweep
Instant Pump, werewolf gets extra pump
Sorcery Rebound, medium burn, maybe 4 or 5, cantrip
Sorcery Destroy target artifact or land, cost reduction if you control a creature with power 4 or greater
Creature Legendary, part of cycle, Spirit, Invoke, powerful
Creature Werewolf, aggressive, basically just a good powerful werewolf with decent transform triggers
Enchantment Invoke, deals 2 damage to any target, return an instant, sorcery, or spirit in your graveyard to your hand randomly at the beginning of your turn
Instant Rebound, part of a cycle (scaling effect with rebound), 'search your library for an instant or sorcery spell with MV X or less, where X is the number of instant and sorcery cards in your graveyard. Exile that spell. Until end of turn you may cast it without paying its mana cost
Sorcery Wheel of Fortune effect that burns opponents for each card they discarded
Creature
Creature Werewolf, medium front and back, life gain on change
Creature Werewolf, small front, medium-large back vanilla
Creature Elf, vanilla, medium
Creature Elf, mana dork
Creature Elf, medium, reach, low power, high tough, rebirth
Creature Naga, Ambush, trample
Creature Naga, +1/+1 counter etb, ambush
Creature Naga, vanilla, medium
Creature Naga, small, mana dork for any color, higher cost, maybe 2G?
Enchantment Aura, land enchant, gift of paradise, rebirth
Enchantment Aura, revelation, pump
Enchantment Aura, +2/+2 and reach, ambush
Enchantment Aura, when the creature dies you gain life equal to its power and draw for toughness, high cost, maybe 3GG? 3G? 4G?
Instant Return to nature
Sorcery Rebound, search for land and put it into play tapped
Sorcery Fight
Sorcery commune with gods style effect for lands and creatures
Creature Clanmage
Creature Werewolf, front side helps to achieve revelation, back side pumps other werewolves
Creature Elf, reach, medium, look at the top card of your library whenever another nontoken creature enters (can put that card back on top or into your graveyard)
Creature Elf, creature spells you cast cost 1 less to cast if you control a creature with power 4 or greater
Creature Werewolf, create a wolf on transform to back, gain life on transform to front/entry
Creature Naga, Self mill, saboteur effect to mill 1/2 cards and return a permanent card from your graveyard to your hand
Enchantment Aura, enchanted creature has hexproof and trample
Enchantment creatures you control with a +1/+1 counter have vigilance and reach
Sorcery Rebound, pump, cantrip
Sorcery Create multiple wolf tokens, gain 1 life for each wolf and werewolf you control, draw a card for each creature you control with power 4 or greater
Creature Legendary, part of cycle, Naga, stealthy and powerful, Ambush
Creature Elf, tribal leader, rebirth, spirit to spice things up, 4(?), T: For each elf you control, add your choice of W, B, or G.
Creature Werewolf, sets up fighting, creates wolves on transform, puts +1/+1 counters on transform, draw a card whenever a nontoken creature ETB under your control[front], create a wolf whenever a nontoken creature ETB under your control[back]
Instant Rebound, part of a cycle (scaling effect with rebound), 'search your library for up to two lands and put them onto the battlefield tapped. Creatures you control get +X/+X and gain vigilance and trample UEOT, where X is equal to half the number of lands you control, rounded down'
Enchantment Turns all creatures into mana dorks, Revelation allows creatures and lands to tap for any color
Creature
Instant Orzhov, modal winterflame style, Rebound
Instant Izzet, modal winterflame style, Rebound
Instant Golgari, modal winterflame style, Rebound
Instant Boros, modal winterflame style, Rebound
Instant Simic, modal winterflame style, Rebound
Creature Mardu, angel, flying, menace, medium
Creature Temur, Human, make two wolves on entry, small-ish, ward, trample
Creature Abzan, Elf, deathtouch, ward, medium
Creature Jeskai, Spirit, haste, flying, medium
Creature Sultai, Naga, trample, hexproof
Creature Azorius, Draft, Spirit, Invoke - create a spirit, other creatures you control with flying get +1/+1
Creature Dimir, Draft, Naga, Player draw and opponent discard on damage
Creature Rakdos, Draft, Angel, at the beginning of each end step, if a player lost life this turn put a +1/+1 counter on ~, aggro creature
Creature Gruul, Draft, Werewolf, Front face lets you draw an additional card each turn if you control a creature with power 4 or greater, backside gives all creatures with power 4 or greater a boost of vigilance and trample?
Creature Selesnya, Draft, Elf, Whenever a nontoken creature ETBs under your control, you gain life and create an elf token, G/W, Tap two other untapped creatures you control to add CC
Creature Orzhov, Angel, vigilance, lifelink, flying, Beseech, X in the tap beseech cost, drains an opponent for X on entry
Enchantment Orzhov, Draft, At the beginning of each upkeep, if you lost life last turn, create a human, whenever a human dies each opponent is drained for 1
Creature Izzet, power=instant/sorcery in graveyard on back, Werewolf, goblin electromancer effect on front, trample
Artifact Izzet, Draft, First instant or sorcery without rebound you cast from your hand each turn gains rebound, tap to add U or R
Creature Golgari, Draft, Naga Zombie, golgari gravetroll etb effect, remove a +1/+1 counter to get a boost
Sorcery Golgari, Rebound, Mill four then return up to one land and creature from your graveyard to hand
Creature Boros, Draft, Angel, gets +1/+1 on attack for each human you control and an additional +1/+1 for each attacking human, creates a human tapped and attacking on attack, beseech
Artifact Boros, equipment, Equipped creature gets +X/+0, has first strike, flying, and trample, and is an angel in addition to its other types. X is... something
Creature Simic, Draft, Werewolf, Wolf on front side transform and entry, +1/+1 counters + lifegain + scry on back transform
Enchantment Simic, Mana-Sink:Draw, Ability costs 1 less for each wolf and werewolf you control, sacrifice and pay large cost to put a +1/+1 counter on each Werewolf you control and then transform all humans (only DFC can be transformed)
Creature Mardu, Angel, Beseech, Vigilance, haste, lifelink, Whenever it attacks you can sacrifice a human to lightning helix something other than an opponent
Instant Mardu Charm
Creature Temur, Werewolf, Hexproof front that helps achieve revelation, backside beater with trample, a decent ward cost that needs mana and life, vigilance, and menace
Instant Temur Charm
Creature Abzan, elf, creates a token at the beginning of your turn, lifelink, deathtouch, vigilance
Instant Abzan Charm
Creature Jeskai, Spirit, invoke - look at the top three cards of your library and reveal one, ~ deals damage to any target equal to that cards MV and you gain that much life
Instant Jeskai Charm
Creature Sultai, Naga, Ambush, Sign in blood effect on entry, deathtouch, reach, Maro + 1 toughness, target creature gets -x/-0 UEOT at the start of each combat
Instant Sultai Charm
Instant Azorius, Counterspell, possible mini cycle
Creature Orzhov, Elder Beast
Instant Izzet, counterspell, possible mini cycle
Creature Izzet, Elder Beast
Creature Golgari, Elder Beast
Creature Boros, Elder Beast
Creature Simic, Elder Beast
Creature Mardu, Angel, Beseech, whenever it enters, if a creature with first strike was tapped to cast it for beseech, it enters with a first strike counter, the same is true for flying, deathtouch, menace, lifelink, haste, double strike, trample, vigilance, reach, indestructible. Whenever the creature attacks, you may remove a counter from it, if you do, all creatures you control gain the associated ability or +1/+1 UEOT
Enchantment Mardu, 'Whenever a creature you control dies, if it wasn't an angel, create a 4/4 angel,' creatures have haste and get +1/+1 on attack
Sorcery Mardu, Board Wipe + Angel Tokens, X in cost: destroy all nonland permanents that cost X or less, create a 4/4 angel for each creature destroyed this way
Creature Temur, not DFC, fusion of wolf and man perfected, Werewolf given a single form, extremely powerful
Enchantment Temur, Control Transformations, Extra Draw to help revelation
Instant Temur, Chaos Warp/Cascade + Counter, Counter target spell then reveal cards until you hit something that costs the same or less, cast it for free
Creature Abzan, elf, rebirth, all creature types in all zones, large
Enchantment Abzan, Search for Azcanta Surveil style effect, but you can pay life and skip your draw step to put a card from your graveyard on top
Instant Abzan, Collected Company for the graveyard: Mill six cards, then return up to three creatures with mana value 3 or less from your graveyard to play
Creature Jeskai, spirit, invoke, loot, make a spirit, and burn a creature
Enchantment Jeskai, Jeskai Ascendancy 2 - Electric Geists Boogaloo
Instant Jeskai, Slightly bigger Lightning Helix + Slighter bigger Anticipate, 4 instead of 3 for each thing?
Creature Sultai, 'When ~ ETB or deals damage to a player, look at the top 4 cards of your library. Put one of them into your hand and the rest into your graveyard.
Enchantment Sultai, Damia Sage of Stone effect
Sorcery Sultai, Choose a card of each card type in your graveyard: You may play those cards without paying their mana costs this turn
Artifact Golgari
Creature Mardu, legendary
Creature Temur, legendary
Planeswalkeer Temur
Creature Abzan, legendary
Creature Jeskai, legendary
Creature Jeskai, legendary
Creature Sultai, legendary
Planeswalker Selesnya
Artifact Traveler's Amulet-style effect
Artifact Equipment
Creature
Artifact Mana Rock
Artifact Mana Rock
Artifact Mana Rock
Artifact Mana Rock
Artifact Mana Rock
Creature Choose a creature type on entry, whenever a creature of that type etbs UYC, put a +1/+1 counter on ~, whenever this creature attacks, if it has power 5(?) or greater, draw a card
Artifact Equipment
Artifact Tribal Equipment
Artifact Tribal
Creature Is every color creatures you control are, power and toughness are equal to that value plus 1, if its white, it has vigilance, blue-flying, black-menace, red-first strike, green-trample, colorless-indestructible and hexproof
Land Azorius
Land Dimir
Land Rakdos
Land Gruul
Land Selesnya
Land Orzhov
Land Izzet
Land Golgari
Land Boros
Land Simic
Land Mardu
Land Temur
Land Abzan
Land Jeskai
Land Sultai
Land Azorius, Horizon Land
Land Dimir, Horizon Land
Land Rakdos, Horizon Land
Land Gruul, Horizon Land
Land Selesnya, Horizon Canopy