The Gold Market: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deal 3 damage to any target. You get
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As an additional cost to cast this spell, pay 1 life or tap an untapped permanent you control.
Split Second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You may cast instant and sorcery spells in response to this spell. |
When Glass Merchant enters the battlefield, create a treasure token.
, Sacrifice a treasure token: Scry 1 then draw a card.1/1
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As long as Gold Market Guardians is untapped, player's can't activate abilities of lands or artifacts unless they're mana abilities.
, : Artifacts you control are indestructible until end of turn.2/4
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Crew 4
Auction – (When you cast this spell, you make a bid. Any player besides the last bidder may pay what the last bidder payed plus to gain control of this spell before it resolves.)5/5
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No more commons
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No more commons
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No more commons
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Deal 3 damage to any target. You get
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Energy Bolt
(common, foil)
Improvised Ritual
(rare)
Glass Merchant
(uncommon)
Gold Market Guardians
(uncommon)
NTC luxury vehicle
(uncommon)
Energy Bolt
(common)
Mountain
(basic)


, Sacrifice a treasure token: Scry 1 then draw a card.

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