The Gold Market: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Powder Merchants controller gets a treasure token or a bomb token and another target player gets the token you didn't choose. Any player may activate this ability.
(Bomb tokens are artifacts with " , , Sacrifice this artifact: Deal 2 damage to target creature.")1/1
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As an additional cost to cast this spell, pay 1 life or tap an untapped permanent you control.
Split Second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You may cast instant and sorcery spells in response to this spell. |
![]() , : Each player draws a card and gains 1 life.1/1
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As long as Gold Market Guardians is untapped, player's can't activate abilities of lands or artifacts unless they're mana abilities.
, : Artifacts you control are indestructible until end of turn.2/4
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When Glass Merchant enters the battlefield, create a treasure token.
, Sacrifice a treasure token: Scry 1 then draw a card.1/1
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No more commons
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No more commons
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Deal 3 damage to any target. You get
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Powder Merchant
(uncommon, foil)
Improvised Ritual
(rare)
Produce Merchant
(uncommon)
Gold Market Guardians
(uncommon)
Glass Merchant
(uncommon)
Energy Bolt
(common)
Swamp
(basic)

: Powder Merchants controller gets a treasure token or a bomb token and another target player gets the token you didn't choose. Any player may activate this ability.
, Sacrifice this artifact: Deal 2 damage to target creature.")

,
