Legacy Cube: Virtual Booster
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Mechanics | Brainstorming New Terms |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Exile target nonland permanent. If that card's owner loses the game, remove the card from their card pool and the cube.
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Flying
As you cast Charming Faerie, you must also cast the sticker spell. (Choose their order.) 2/2
Stickerspot (You may permanently add a sticker to this spot.)
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Potential – As you cast Snordrak, choose a number and write it into the blank.
Trample X is _______ at all times. (If this card has a blank, X is 0.) X+1/X+1
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![]() 4/4
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No more commons
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Menace (This creature can't be blocked except by two or more creatures.)
When Pirate Mate dies, if it isn't a token, exclude it. If you do, include a card named Warlock Mate or Druid Mate into your hand. (Persistently remove and add the cards.) 2/2
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No more commons
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No more commons
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No more commons
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Potential – As you play this card, if less than two boxes are marked, mark a box.
□ Flying □ Vigilance □ First strike □ Lifelink 2/2
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No more commons
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No more commons
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No more commons
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Draw two cards. You may reveal a card with an empty stickerspot from your hand and stick Browse on it. Discard a card.
Draw two cards, then discard a card.
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Hurl into Blind Eternities
(rare)
Charming Faerie
(uncommon)
Snordrak
(uncommon)
Greater Sheep
(uncommon)
Pirate Mate
(common)
Veteran Scout
(common)
Check the Library
(common)
Island
(basic)