Legends of Cenaria
Legends of Cenaria by KeresAcheron
53 cards in Multiverse
23 commons, 14 uncommons, 16 rares
2 white, 2 blue, 6 black, 3 red,
3 green, 5 multicolour, 1 artifact, 31 land
5 comments total
A legends reimagining/commander draft custom card cube, using old mechanics. Imaging cards have the old pre-core 8 frame
Legends of Cenaria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Recently active cards: (all recent activity)
For each player, destroy up to one target creature that player controls.
Double Strike (This creature deals both first strike and regular combat damage.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
3/3
Trample
6/4
Damage that would be dealt by Urgak, Half-Orc can't be prevented.
Creatures dealt damage by Urgak this turn can't be regenerated.
Creatures dealt damage by Urgak this turn can't be regenerated.
7/3
"Flavour text here. Is vanilla."
7/6
Recent comments: (all recent activity)
See other cardsets
The BR common legendary, a 3BR 7/3. Those stats to cost would be impressive at the time, and the high power to toughness ratio makes it black red as green hadn't yet switch places with black for a higher power to toughness ratio. It has the ability to stop it's damage being prevented (which is normally rare for creatures) and also stops the creatures it damages this turn from being regenerated.
It's a half orc, with the human part not mentioned due to Radha not mentioning them.
French vanilla with good stats, designed to feel and look strong and be highly aggresive. Using Woolly Thoctar for power level. Mardu is meant to be aggresive, all three colours have flanking and the stats are slightly lower than green.
Evolving Wilds preprint. Despite Terramorphic expanse being in Timespiral, this is more setting appropriate so it's being used instead, for the same reason as the newer taplands.
Meandering River preprint, used instead of Invasion cycle as complete and have generic names. This cube has an old fashioned based designed philosophy, and therefor has generic taplands on the same level of the basics where no land can be strictly better than an invasion tapland as they're supposed to be very high powered.
Calciform Pools preprint. It's an uncommon land cycle that rewards building towards the late game and isn't strictly better than a vanilla tapland, making it acceptable under old fashioned design philosophy.