CML brainstorm: Virtual Booster
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Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
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Whenever a creature token you control deals combat damage to a player, if that player has more cards in hand than you, draw a card.
Partner (You can have two commanders if both have partner.) 3/4
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If an effect would create one or more creature tokens under your control, it creates that many tokens and a 1/1 white Warrior creature token instead.
Creatures you control have haste. Partner (You can have two commanders if both have partner.) 4/5
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No more uncommons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Djeru, Tah-Crop Initiate
(uncommon)
Samut, Tah-Crop Initiate
(uncommon)