Ziveruskex and Strixan

Ziveruskex and Strixan by zzo38

35 cards in Multiverse

14 commons, 12 uncommons, 8 rares, 1 mythic

2 colourless, 5 white, 7 blue, 1 black, 3 red,
4 multicolour, 2 hybrid, 9 artifact, 2 land

14 comments total

Some card set I am working on, mirrored on Magic Multiverse

Ziveruskex and Strixan: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

This set is developed using TeXnicard. A mirror of this set is imported here, but the primary development of the set will remain in TeXnicard. Also see the notes and rules. You can also download the card database.

Please use the un2.org.zzo38computer.magic.custom newsgroup (available on the NNTP server at zzo38computer.org) to comment on this card set. (Comments can be posted here too, but use of NNTP is highly preferred.) (Hint: You may post follow-ups to message <1594277001.bystand@zzo38computer.org>.)

Cardset comments (3) | Add a comment on this cardset

Recently active cards: (all recent activity)

 C 
Legendary World Land
The world rule and legend rule do not apply.
{t}: Add one mana of any color into your mana pool. This mana can only be spent on the cost of a world spell; if you do, then that spell loses the world supertype.
Cumulative upkeep {1}
7 comments
last 2021-04-19 00:35:43 by SecretInfiltrator
 U 
Enchantment
{1}, {t}: Choose a number and then reveal the top card of target player's library. If it is a nonland card with converted mana cost equal to the chosen number, add one mana of any color to your mana pool and then you may cast that card. This ability can be used only during your main phase.
Echo {1}
2 comments
last 2021-04-18 18:25:31 by zzo38
 R 
Land
Shroud
{2}{u}{u}, {t}, Discard a card: Counter target spell.
{1}{w}{w}, {t}, Discard a card: Destroy target enchantment.
2 comments
last 2021-04-18 18:14:05 by zzo38
 C 
Creature – Goblin
Bands with other white Goblins
{1}, {t}: Flip a coin. If heads, or if any white mana was spent to pay the cost of this ability, prevent the next 1 damage to target damageable this turn. If tails, or if any red mana was spend to pay the cost of this ability, Goblins of Healing deals 1 damage to target damageable. If your mana pool contains both white and red mana as this ability resolves, the amount of damage dealt and/or prevented by this ability is doubled.
1/1
 U 
Artifact
{t}, Sacrifice Noon Mark: Add one mana of any color. This ability cannot be used during combat phase.
{2}, {t}, Sacrifice Noon Mark: Draw a card.

Recent comments: (all recent activity)
On Mixed Worlds:

> I do some things that are no longer common in official cards.

Obviously. Your cards look really outdated. The assumption though is that you don't ignore modern design conventions without a reason.

On Ziveruskex and Strixan:

The shuffle rules are in place as they in order to prevent players from knowing the order of the cards in that zone, as well as to prevent them from artificially manipulating that order when an effect wouldn't otherwise allow them to do so. How does your alternative rule set deal with that?

On Mixed Worlds:

You can try it out with Mirror Gallery, Vitenka.

On Mixed Worlds:

I'm not sure how many things will go horribly right when you get a second copy of a legend into play; but I kind of want to see it.

On Mixed Worlds:

All of the rarities of this set are not finalized. The template for TeXnicard sets rarities to common by default, and for many of them, I have not changed them.

Note that mana is not the only purpose of this land. (There are some old land cards that don't add mana at all. I do some things that are no longer common in official cards.) Still, changes are possible; nothing is finalized yet.

Cumulative upkeep is so that the first effect cannot last forever; that was my intention when adding cumulative upkeep.

On Mixed Worlds:

A land that has cumulative upkeep and can only add mana for a very narrow set of cards is not following the spirit of lands having mana abilities to serve their main purpose as mana sources.

This being a common is also a questionable choice.

On Mathematical Study:

I am aware that enchantments don't usually tap, but this time I am using it tapping anyways (although I might change my mind later, since I am not really sure that I will want to violate that convention at this time, although maybe I do).

The echo cost is just an additional cost, like on any other card with echo. (I might remove it if the cost seems unnecessary, though.)

On Ziveruskex and Strixan:

Well, it offers an option to speed up the game by omitting the step of physically mixing up the cards if it is known that doing so is not needed. This rule does not change anything as far as the game is concerned, and is meant to be optional (perhaps I should make that more clear).

(Ignore this variant rule when using any silver-bordered cards together with it, since some depend on physically touching the cards. For the purpose of my variant rules, the cards with physical dexterity effects count as silver-bordered even though they physically aren't.)

On Mixed Worlds:

No, it isn't meant to be silver bordered. Its supertypes still apply when targeting, searching, etc, and of course it is still historic.

(I admit that this usage is strange, though.)

On Cave of Antimagic:

Ah, probably you are correct.

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