Community Mashup Set: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Search your library for a land card which could produce a colour of mana no land you control could, and put it onto the battlefield tapped.
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Until end of turn, creatures deal damage to players in the form of putting cards from the top of their deck into their graveyard.
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+1 Each opponent exiles a card from their hand.
-1 until end of turn you may play cards exiled that way as though they were in your hand. I was just thinking the same thing!
3
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Intimidate
Whenever Fearsome Raider attacks, it gets +2/+1 until end of turn. 2/1
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: Add one mana of any colour to your mana pool.
Encampment Golem doesn't untap during your untap phase. Whenever one or more creatures an opponent controls deal damage to you, untap Encampment Golem. 3/5
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Until end of turn, target creatures gains power and toughness equal to the number of artifacts in play.
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Pay a quarter of your life rounded up: Erratic Champion becomes a copy of target creature and gains this ability.
3/4
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Enchant Creature
Enchanted creature has Intimidate, and gets +1/+0 for each Swamp you control. |
When enchanted permanent becomes tapped it's controller puts it on the bottom of its owner’s library, then reveals cards from the top of his or her library until he or she reveals a permanent card that shares a type with that permanent. The player puts that card onto the battlefield, then attaches Morphling Vines to an opponent's permanent of their choice.
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Target player puts the top X cards of their library into their graveyard where X is twice the number of attacking creatures.
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Flying, Vigilance
Culmulative upkeep – exile the top card of your library, and gain 3 life. Ignorance is bliss
6/6
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When Kielar Space enters the battlefield, choose a target creature. It is exiled until Kielar Space leaves the battlefield.
During their upkeep, the creature's owner gains life equal to its toughness. That if once you have paid him the Danegeld, You never get rid of the Dane.
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Flash. Flying.
Opponents cannot counter Interventional Aegis. Interventional Aegis can, and must, block all creatures attacking you. Sacrifice.
2/2
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Equip
Equipped creature gets +4/+2, has trample, and must be blocked if able. |
When Question Dingus enters the battlefield, each player discards four cards.
When Question Dingus dies, each player draws four cards. 3/2
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Exotic Fertiliser
(none)
Juss Chillin
(common)
Amnoch, the Serendipitous
(mythic)
Fearsome Raider
(uncommon)
Encampment Golem
(none)
Viridian Virtue
(common)
Erratic Champion
(none)
Alpen
(common)
Morphling Vines
(rare)
Brain Damage
(none)
Leugar
(rare)
Kielar Space
(rare)
Interventional Aegis
(rare)
Steamroller Exoskeleton
(uncommon)
Question Dingus
(uncommon)