Civilization: Beyond Earth: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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: Add . Spend this mana only to cast Alien spells or activate abilities of Alien creatures.
: Add ![]() . Activate this ability only if you control four or more Aliens.0/2
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At the end of each of your turns, create a 1/1 blue Hydracoral Polyp creature token with defender.
Oldgrowth Hydracoral power is equal to the number of Hydracoral Polyp creature tokens you control. */4
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Defender
Protection from Aliens 0/2
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Menace
2/2
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Aerial Stockade enter the battlefield tapped.
T: Add or .
Cost: Effect |
Other human creatures you control get +1/+1.
If you control four or more lands, Other human creatures you control get +2/+2 instead. 2/3
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Look at the top five cards of your library. You may reveal an Alien creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Choose one or both —
Tap. Bounce. |
Whenever Simulated Combatant becomes the target of a spell, sacrifice it.
2/2
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Draw two cards. You lose 2 life. Upside
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Whenever you cast a spell that targets Hero of the Colony,
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Enchant artifact or creature
Enchanted permanent cannot attack or block. Enchanted permanent cannot be tapped to activate abilities. 2/2
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Cybernetics Policy
(rare)
Bug Hugger
(uncommon)
Oldgrowth Hydracoral
(uncommon)
Ultrasonic Fence
(uncommon)
Mechanical Menace
(common)
Aerial Stockade
(common)
Division Commander
(common)
Commune with Aliens
(common)
CZ03
(common)
Simulated Combatant
(common)
Read the Code
(common)
Hero of the Colony
(common)
Impose Sanctions
(common)
Battlesuit Leader
(common)
Island
(basic)


: Add
. Spend this mana only to cast Alien spells or activate abilities of Alien creatures.


