(Exploratory) [Tiny] Starter: Guidelines

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Guidelines | Skeleton

The following guidelines will help restrict what abilities are used in the set and clarify terminology/red flags.

Tiny Set

For exploratory design this set is going to be small. Each color will have 20 cards total plus 20 colorless cards.

Rarity distribution t. b. d.

Keyword Abilities

Color Common Uncommon Rare+
White Lifelink, Flying, Vigilance, First strike Double strike
Blue Flying Hexproof
Black Lifelink, Flying, Menace Deathtouch, Haste
Red Reach, Menace, Haste, First strike Trample Double strike
Green Reach, Vigilance Deathtouch, hexproof, trample
Any Indestructible/Absorb

The card type instant and keyword ability flash are rolled up together into a new supertype "fast". That type can also be applied to activated abilites.

Triggered Abilities

Triggered abilities should be simple to process i. e. either have no targets/decision or only a single moment to make a target/decision.

To make triggers easier to parse vocabulary is added for common triggers:

Red Flags:

Power and Toughness

Updated on 28 Mar 2020 by SecretInfiltrator