(Exploratory) [Tiny] Starter: Guidelines
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Guidelines | Skeleton |
The following guidelines will help restrict what abilities are used in the set and clarify terminology/red flags.
Tiny Set
For exploratory design this set is going to be small. Each color will have 20 cards total plus 20 colorless cards.
Rarity distribution t. b. d.
Keyword Abilities
Color | Common | Uncommon | Rare+ |
---|---|---|---|
White | Lifelink, Flying, Vigilance, First strike | Double strike | |
Blue | Flying | Hexproof | |
Black | Lifelink, Flying, Menace | Deathtouch, Haste | |
Red | Reach, Menace, Haste, First strike | Trample | Double strike |
Green | Reach, Vigilance | Deathtouch, hexproof, trample | |
Any | Indestructible/Absorb |
The card type instant and keyword ability flash are rolled up together into a new supertype "fast". That type can also be applied to activated abilites.
Triggered Abilities
Triggered abilities should be simple to process i. e. either have no targets/decision or only a single moment to make a target/decision.
To make triggers easier to parse vocabulary is added for common triggers:
- Arrival triggers (formerly ETB/CIP triggers): "When ~ arrives, do something."
- Death triggers (for creatures): "When ~ dies, do something." // RedFlag! s. b.
- Departure triggers (LTB triggers): "When ~ departs, do something."
Red Flags:
- Equipment
- activated abilities
- death triggers
- token generation
- shuffling
- ? 12 or more words (cards with 11 or less aren't redflagged) // NNWO
- targeting
Power and Toughness
- ?Half of all creatures at common have to have square P/T
- One fifth of all creatures at common are vanilla