Swarms of Forsayn: Virtual Booster
| Swarms of Forsayn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity | 
| Mechanics | Planeswalker's Guide to Forsayn | Skeleton | 
    This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land. 
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|  : Add 1 mana of any color of a permanent you control. Bastion  (You may pay the Bastion cost as this permanent enters the battlefield, if you do put a fortified counter on it.) If Salvos, City of Filigree is fortified each permanent you control enters the battlefield with a fortification counter on it. 
     Illus. Ryan Kennedy
      | Put a fortification counter on target permanent then gain 3 life. To call down the light of the twin daughters through the miasma is extremely difficult but to keep our men alive I will do what is necessary. – Lidia of Salvos 
     Illus. Ryan Kennedy
     | Creatures you control get +0/+3 until end of turn.
 If you control 5 or more creatures creatures get an additional +3/+0. Alone the light cannot hold back the shadows but as one we are like the sun. 
     Illus. Ryan Kennedy
     | No more uncommons | Bastion   (You may pay the Bastion cost as this permanent enters the battlefield, if you do put a fortified counter on it.) As long as Ironlight Footman is fortified he gains +1/+2 and lifelink. 
     Illus. Ryan Kennedy
        1/1
          | 
| No more commons |  : Add  . Bastion  (You may pay the Bastion cost as this permanent enters the battlefield, if you do put a fortified counter on it.) As long as Sheltered Town is fortified it gains  : Add 1 mana of any color. 
     Illus. Ryan Kennedy
     | Deal 2 damage to target attacking or blocking creature than draw a card. Sometimes you can use a little power to probe your enemies defense and learn much more than from simply killing them. 
     Illus. Ryan Kennedy
     | No more commons | Fetid Mount has haste as long as you control a demon. With this many legs it has to be fast. 
     Illus. Ryan Kennedy
        2/1
          | 
|  : Add  . If Shadowed Tunnels is destroyed put 2 1/1 black and red insect tokens into play. The tunnels to the core have their own defenses. 
     Illus. Ryan Kennedy
     | Swarm (This creature ETBs with a +1/+1 counter on it for each other non-token creature in play that shares a type with it.) 
     Illus. Ryan Kennedy
        0/1
          | Bastion    (You may pay the Bastion cost as this permanent enters the battlefield, if you do put a fortified counter on it.) If Vengeful Oak-brother is fortified he gains +6/+6. Few of the order of Oak-brothers still stand to this day but those who do stand fiercely. 
     Illus. Ryan Kennedy
        4/4
          | Flying
 Bastion  (You may pay the Bastion cost as this permanent enters the battlefield, if you do put a fortified counter on it.) As long as Drakeborne Scout is fortified it loses flying but gains +2/+3. 
     Illus. Ryan Kennedy
        2/2
          |  | 
      Salvos, City of Filigree
      (mythic)
      
      Imbuing Ironlight
      (uncommon)
      
      Safety in Numbers
      (uncommon)
      
      Ironlight Footman
      (common)
      
      Sheltered Town
      (common)
      
      Arcanic Flourish
      (common)
      
      Fetid Mount
      (common)
      
      Shadowed Tunnels
      (common)
      
      Lower Scion
      (common)
      
      Vengeful Oak-brother
      (common)
      
      Drakeborne Scout
      (common)
      
      Swamp
      (basic)
      
 
  
 
  
  
 