[FEATURE] The Ol' Swaparoo

[FEATURE] The Ol' Swaparoo by Froggychum

27 cards in Multiverse

8 commons, 12 uncommons, 4 rares, 3 tokens

1 token artifact, 1 token red, 1 token black, 3 white, 3 blue,
4 black, 3 red, 4 green, 2 artifact, 5 land

33 comments total

mechanic testing

[FEATURE] The Ol' Swaparoo: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

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Recently active cards: (all recent activity)

Shuffle all Swapping cards in your graveyard into your library.
Token Creature – Goblin
1 comment
2019-09-16 15:14:05 by Froggychum
Token Creature – Demon
1 comment
2019-09-16 18:02:18 by Froggychum
Swapping Land – Mountain
({t}: Add {r})
Teleporting Mountain enters the battlefield tapped.
{1}{r}, {t}, Sacrifice Teleporting Mountain: Swap for Land (Reveal cards from the top of your library until you reveal a non-Swapping Land and put it OTB tapped.)
1 comment
2019-09-16 17:55:34 by Froggychum
Swapping Land – Forest
({t}: Add {g})
Repeating Woodland enters the battlefield tapped.
{1}{g}, {t}, Sacrifice Repeating Woodland: Swap for Land (Reveal cards from the top of your library until you reveal a non-Swapping Land and put it OTB tapped.)
1 comment
2019-09-16 17:55:58 by Froggychum

Recent comments: (all recent activity)
On Goblinlord Gobbogore:

That is very flavorful names actually.

the mechanic suggestion is also more efficient and better in lots of ways.

I'm going to keep calling it Swap because I like the pun in the title of the cardset.

On Fetching Squire:

Yup, swap to hand is better.

On Limb-Stealing Gigantosaur:

Yes, I will do this. thank you

On Duplicating Isles:

Good point, I forgot the ETB tapped.

And yeah, I guess I could use a supertype, that's a creative idea.

But I'll have to think of a good name to use.

On Choose a Future:

Oof what a mess...

Maybe I should try a new mechanic for nonpermanents

Yeah Swap from Hand is a weird name and i noticed that, i'm gonna change it to Swap to Hand, and maybe have some which can activate from your hand

As for putting instant and sorceries OTB, that's a nother reason to get a new mechanic for spells and such, but just FYI this actually puts these into your hand.

On Goblinlord Gobbogore:

What is the point of making a token with a triggered ability that swaps? You just lose the token. I think a weakness of swap right now is that it actually sometimes wants to be just the second half of the swap and you have to use hacks like this to get it.

But swap is such a wordy ability that you cannot really afford complex long-winded hacks like this.

Have you considered just that? Start what the action means at "reveal" and call it something like "evoke", "scour" or "hunt". You could have a card with an ability that just says "{t}: Hunt for Food." :)

On Fetching Squire:

Okay, I now get what "Swap from Hand" means. You shouldn't ever use that phrase without reminder text since it's so different from swap.

Also... how about "Swap to Hand" instead?

On Limb-Stealing Gigantosaur:

The easeist way to do this is create a common characteristic al the cards have that is easier to check fo e. g. a supertype that marks them or something like an indicator.

Remember the tombstone symbol? It could be something like that, but with actual rules significance. Also makes the card text shorter.

On Baitman:

The sacrifice clause is quite pointless, since the card still shuffles itself away.

Isn't a turn two Boros Battleshaper!

On Choose a Future:

Additionally... I just noticed swap puts onto the battlefield, so this attempts to put instant or sorcery spells onto the battlefield.

(All recent activity)
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