Infinite Potential Well: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Hexproof, trample
![]() You won't hear it coming until your bones crunch.
6/1
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Whenever this creature deals damage to a another creature, that creature gains all abilities of this creature.
2/4
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Valiant — Whenever Thor, Arrogant Heir becomes the target of a spell or ability you control for the first time each turn, creatures you control get +1/+1 until end of turn.
![]() ![]() 2/2
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Put a -1/-1 counter on target creature. That creature's controller may sacrifice it. If they do, they may copy this spell and may choose new targets for the copy.
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If a replacement effect of another permanent you control would replace an event, it replaces that event an additional time.
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Sliver creatures you control have flying and "
![]() 4/4
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During turns other than yours, Mobile Artillery has “Ward—Pay 4 life.”
![]() ![]() ![]() ![]() It's slow to get into position, but it more than makes up for it in destructive power.
Illus. CatOfAlchimia
2/5
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Whenever a creature card is put into a graveyard from anywhere, exile it. You get
![]() At the beginning of your end step, if you paid ![]() Trample
At the beginning of combat on your turn, you may pay ![]() ![]() 6/5
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Exile up to one target creature card from each graveyard. -2 Target opponent exiles a nontoken creature they control. If they can't, they exile cards from the top of their library until they exile a creature card. -3 Put a creature card exiled with Night of the Living Dead onto the battlefield under your control. When you do, it fights target creature. |
Devoid (This card has no color.)
Vigilance When Eldrazi Survivalist dies, if it had mutated, you may exile it. When you do, put target exiled card you own into your hand. 3/3
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Exile target creature card from a graveyard that was put there this turn. -2 Creatures you control get +1/+1 until end of turn for each color they share with the exiled card. -3 Create a token that’s a copy of the exiled card, except it’s an enchantment and loses all other card types. |
Whenever a player activates an ability of a permanent they control, if it isn't a mana ability, they choose one of their opponents. The second player copies the ability and may choose new targets for the copy.
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Scry 3, then draw two cards, then discard a card.
Flashback as an instant ![]() ![]() ![]() |
Whenever a non-Insect creature you control dies, amass Insects X, where X is half that creature’s power, rounded up. (To amass Insects X, put X +1/+1 counters on an Army you control. It’s also an Ant. If you don’t control an Army, create a 0/0 black Insect Army creature token first.)
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Training
![]() 1/1
Flying, mentor
Creatures you control with lesser power than Vivacious Nightwalker have "Ward—Pay 1 life." 2/2
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Epic Troll
(rare)
Quineling
(uncommon)
Thor, Arrogant Heir
(uncommon)
Spreading Pestilence
(uncommon)
Panaccordion
(rare)
Draconic Sliver
(rare)
Mobile Artillery
(rare)
Oil Field
(mythic)
Night of the Living Dead
(uncommon)
Eldrazi Survivalist
(rare)
Valhalla Calling
(uncommon)
Supernatural Resonance
(rare)
Revelation by Moonlight
(common)
Ant Bunker
(uncommon)
Aspiring Daydreamer
(rare)
Foil
(token)