Infinite Potential Well: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When Boon of Heliod enters, exile target creature an opponent controls if it's tapped or if it attacked or blocked this turn.
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Autogenesis enters with a seed counter on it.
Whenever a creature you control dies, put a seed counter on target permanent. Remove two seed counters from among permanents you control: Create a 1/1 green Insect creature token. Activate only once each turn. |
Exile target creature. Each player other than its controller creates a token that's a copy of it.
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Eye of Harmony comes into play tapped.
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Target creature you control gets +3/+0 and gains flying and haste until end of turn. Ride the Third Rail deals 3 damage to it at the beginning of the next end step.
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The next card you cast this turn that causes players to vote can be cast as though it had flash.
Fuse While voting this turn, you may vote an additional time.
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When Skotha, Titan of Eternal Dark enters, sacrifice it unless it escaped.
Whenever Skotha enters or attacks, non-Aura enchantments your opponents control lose all abilities until end of turn. When they do, destroy target creature or enchantment. Escape ![]() ![]() ![]() ![]() 6/6
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For each noncreature permanent, destroy it unless its controller pays
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Scry 3, then draw two cards, then discard a card.
Flashback as an instant ![]() ![]() ![]() |
+2: Put a 1/1 red Warrior creature token with haste onto the battlefield.
-X: Shaddai, the Fighter deals X damage to target player. Creatures that player controls can't block this turn. -7: You get an emblem with "If a source would deal damage to an opponent, that source deals double that damage to that player instead." 2
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Choose two. Whenever a land you control enters this turn —
• You draw a card and lose 1 life. • Gain control of target creature until end of turn and untap it. It gains haste until end of turn. • Create a Treasure token. • Exile target nonland permanent. Return it to the battlefield under its owner’s control at the beginning of the next end step. Then search your library for a land card with a basic land type, put it onto the battlefield, then shuffle. |
Whenever a Curse card is put into your graveyard from anywhere, you may shuffle it into your library. If you do, draw a card.
Whenever a triggered ability of a Curse you control triggers, gain a luck counter. Then if you have 13 or more luck counters, you win the game. 3/4
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Whenever one or more creatures you control deal combat damage to your opponents, create a Treasure token for each opponent dealt damage.
Whenever chaos ensues, whenever a nontoken creature dies this turn, exile it and create a 2/2 black Zombie Berserker creature token.
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Haste, trample
Start your engines! Your max speed is 5. BOOSTGOD's power is equal to your speed. Reduce your speed by 1: Return BOOSTGOD from your graveyard to your hand. */4
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Enchant creature you control
If you would draw one or more cards, instead draw twice that many cards, then discard that many cards. Whenever a Class you control enters or you activate the level ability of a Class, return Pact of the Tome from your graveyard to the battlefield. |
Fortified land has "
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Boon of Heliod
(uncommon)
Autogenesis
(uncommon)
Remake
(uncommon)
Eye of Harmony
(mythic)
Ride the Third Rail
(uncommon)
Vote Early // Vote Often
(uncommon)
Skotha, Titan of Eternal Dark
(mythic)
Erosion
(rare)
Revelation by Moonlight
(common)
Shaddai, the Fighter
(mythic)
Conqueror’s Command
(rare)
Lynde, Thief of Luck
(mythic)
Karfell
(none)
BOOSTGOD
(rare)
Pact of the Tome
(uncommon)
Trench
(token)