Infinite Potential Well: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Artifact – Hazard
Prime {1}{b} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature is attacking.
When Bear Trap is turned face up, the triggering creature gets -3/-3 until Bear Trap leaves the battlefield.
Illus. Richard Wright
 M 
Legendary Planeswalker – Isona
+1: Put a shield counter on another target permanent you control. It gains ward {2} until your next turn.
0: You may activate the loyalty abilities of another target planeswalker you control an additional time this turn.
-8: You get an emblem with "Whenever you cast an instant or sorcery spell or activate an ability of a planeswalker, you may copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn."
4
 R 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
II – Target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
III – Exile this Saga, then return it to the battlefield transformed under your control.
Light of the Five Suns
 
 R 
Colour indicator G Enchantment
You may pay {w}{u}{b}{r}{g} rather than pay the mana cost for spells that you cast.
With the birth of Lyese, the Green Sun, Mirrodin was finally made whole.
Enchantment
When Somnorific Haze enters or at the beginning of your upkeep, tap target creature an opponent controls and put a stun counter on it.
Evoke {u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
 C 
Land
{t}: Add {c}.
{x}, {t}, Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero.
 R 
Legendary Creature – Shapeshifter
Changeling
{b}{t}: Prisoner Zero loses all other abilities and gains abilities, power, toughness, and color of target creature.
2/2
Plane – Kaldheim
Whenever a non-Spirit creature dies, its controller creates a 1/1 white Spirit creature token with flying.
Whenever chaos ensues, untap all Spirits and gain control of them until end of turn. They gain haste until end of turn.
 C 
Creature – Goblin Rogue
{t}: Discard a card, then draw a card.
"Ooh, shiny!"
1/1
 U 
Instant
If you control five or more creatures, draw three cards. Otherwise, draw a card.
"So, have we come to an agreement? Wonderful! Then here's the plan..."
 R 
Sorcery
Destroy all creatures, then you gain 1 life for each that died this turn.
Ancient custom has the family of the deceased place a coin of their corpse, to pay for passage to the next world. What most don't realize is that the coin and soul go right into the Orzhov's coffers.
 R 
Sorcery
Choose two —
• Each player returns a nonland permanent they control to its owner’s hand.
• Each player discards all the cards in their hand, then draws that many cards.
• Return a permanent card with mana value 3 or less from your graveyard to the battlefield.
• Put up to two land cards from your hand onto the battlefield tapped.
Then draw a card for each opponent with more cards in hand than you.
Legendary Creature – Time-Lord
First strike
Whenever a source an opponent controls causes a creature you control to die, destroy target permanent that player controls.
3/3
 U 
Creature – Horror
Menace
Wherever an opponent attacks or blocks with exactly one creature, that player sacrifices a creature.
They dance and play in harmless fun, but beware the ones that try to lure you from the crowd.
Illus. pigdemonart
5/4
 R 
Sorcery
Choose a card you own from outside the game and put it on top of your library. If you gained life this turn, draw a card.
 R 
Creature – Elemental
At the beginning of each player's upkeep, put a -1/-1 counter on each non-Elemental creature that player controls.
Whenever a creature dies, if it had a -1/-1 counter on it, search your library for a basic land card, reveal it, put it into your hand, then shuffle. This ability triggers only once each turn.
4/4
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Bear Trap (uncommon)
Isona, the Looking Glass (mythic)
Dawn of the Fifth Sun (rare)
Somnorific Haze (none)
Shire Semi-Detached (common)
Prisoner Zero (rare)
Istfell (none)
Goblin Looter (common)
Group Consensus (uncommon)
Due Payment (rare)
People’s Command (rare)
Time Lord Delta (none)
Vejigante Jester (uncommon)
Blow out the Candles (rare)
Necrogen Elemental (rare)
Forging of the Rings (token)