Infinite Potential Well: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Troll
Hexproof, trample
{b}: Regenerate Epic Troll.
You won't hear it coming until your bones crunch.
6/1
 U 
Artifact Creature – Construct
Whenever this creature deals damage to a another creature, that creature gains all abilities of this creature.
2/4
 U 
Legendary Creature – God Cape
Valiant — Whenever Thor, Arrogant Heir becomes the target of a spell or ability you control for the first time each turn, creatures you control get +1/+1 until end of turn.
{r/w}, {t}: Thor deals damage equal to its power to target creature, then unattach an Equipment from Thor. Activate only as a sorcery and only if there’s an Equipment attached to Thor.
2/2
 U 
Sorcery
Put a -1/-1 counter on target creature. That creature's controller may sacrifice it. If they do, they may copy this spell and may choose new targets for the copy.
 R 
Artifact
If a replacement effect of another permanent you control would replace an event, it replaces that event an additional time.
 R 
Creature – Sliver
Sliver creatures you control have flying and "{r}: This creature get +1/+1 until end of turn."
4/4
 R 
Artifact Creature – Turtle Construct
During turns other than yours, Mobile Artillery has “Ward—Pay 4 life.”
{3}{r}{r}, {t}, Discard a card: Mobile Artillery deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target. Activate only as a sorcery.
It's slow to get into position, but it more than makes up for it in destructive power.
Illus. CatOfAlchimia
2/5
 M 
Enchantment
Whenever a creature card is put into a graveyard from anywhere, exile it. You get {e} (an energy counter).
At the beginning of your end step, if you paid {e} this turn, put a corpse counter on Oil Field. Then if there are three or more corpse counters on it, you may remove those counters and transform it.
Crude Monster
 
 M 
Colour indicator B Creature – Dinosaur Horror
Trample
At the beginning of combat on your turn, you may pay {e}{e} and put a creature card exiled with Crude Monster into its owner’s graveyard. If you do, put a +1/+1 counter on Crude Monster and it gains all abilities of that card until end of turn.
6/5
 U 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Exile up to one target creature card from each graveyard.
-2 Target opponent exiles a nontoken creature they control. If they can't, they exile cards from the top of their library until they exile a creature card.
-3 Put a creature card exiled with Night of the Living Dead onto the battlefield under your control. When you do, it fights target creature.
 R 
Creature – Eldrazi
Devoid (This card has no color.)
Vigilance
When Eldrazi Survivalist dies, if it had mutated, you may exile it. When you do, put target exiled card you own into your hand.
3/3
 U 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Exile target creature card from a graveyard that was put there this turn.
-2 Creatures you control get +1/+1 until end of turn for each color they share with the exiled card.
-3 Create a token that’s a copy of the exiled card, except it’s an enchantment and loses all other card types.
 R 
Enchantment
Whenever a player activates an ability of a permanent they control, if it isn't a mana ability, they choose one of their opponents. The second player copies the ability and may choose new targets for the copy.
 C 
Sorcery
Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
 U 
Artifact – Fortification
Whenever a non-Insect creature you control dies, amass Insects X, where X is half that creature’s power, rounded up. (To amass Insects X, put X +1/+1 counters on an Army you control. It’s also an Ant. If you don’t control an Army, create a 0/0 black Insect Army creature token first.)
 R 
Creature – Human
Training
{w}, Sacrifice Aspiring Daydreamer: Choose a color. Another target creature you control gains protection from that color until end of turn. If it's a Vampire, return Aspiring Daydreamer to the battlefield transformed with the same counters on it.
1/1
Vivacious Nightwalker
 
 R 
Colour indicator B Creature – Vampire
Flying, mentor
Creatures you control with lesser power than Vivacious Nightwalker have "Ward—Pay 1 life."
2/2
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Epic Troll (rare)
Quineling (uncommon)
Thor, Arrogant Heir (uncommon)
Spreading Pestilence (uncommon)
Panaccordion (rare)
Draconic Sliver (rare)
Mobile Artillery (rare)
Oil Field (mythic)
Night of the Living Dead (uncommon)
Eldrazi Survivalist (rare)
Valhalla Calling (uncommon)
Supernatural Resonance (rare)
Revelation by Moonlight (common)
Ant Bunker (uncommon)
Aspiring Daydreamer (rare)
Foil (token)