Misc Cards: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Each player sacrifices all non-frog permanents they control.
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Whenever Flame-Heart Annihilator deals damage to a creature or an opponent, it deals that much damage to you.
5/3
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Dominant – As long as you control the creature with the highest power, permanents you control have indestructible.
8/8
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At the beginning of each end step, you lose 1 life.
A warrior stripped of skin and blood.
5/3
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, Flip a coin: Add if the coin landed on heads. Golden Casino deals 2 damage to you if the coin landed on tails.
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When Servant of The Fates enters the battlefield, choose one:
• The Magician – Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. • The Fool – Tap target creature. It loses all abilities and has base power and toughness 1/1 until end of turn. • The Hermit – Return target instant or sorcery card with converted mana cost 2 or less from your graveyard to your hand. 1/2
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Flash
When King's Researcher enters the battlefield, look at the top five cards of your library. Even rulers need an extra pair of eyes.
1/1
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Haste, Double-Strike
Blazing Speedster can only attack alone. He does an excellent job at leading the charge, so much so that he ends up miles in front of the rest of the army.
2/2
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If Leyline of Convergence is in your opening hand, you may begin the game with it on the battlefield.
You may spend mana as though it were mana of any type to cast creature spells. |
Wizard's Guild enters the battlefield tapped unless you control a Wizard.
: Add one mana of any color. Spend this mana only to cast Wizard creature spells, or activate abilities of Wizards you control. |
Protection from creatures.
Sometimes the creation becomes greater than the creator
1/1
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Creatures you control enter the battlefield tapped.
5/5
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I – Return target card from your graveyard to your hand.
II – Gain 6 life. III – Draw two cards. IV – Destroy all lands. |
As an additional cost to cast Magical Mischief, tap X untapped Wizards you control.
Return X target creatures to their owner's hands. |
Flash, Flying.
When Ice Dragon enters the battlefield, tap all other creatures. They don't untap for as long as you control Ice Dragon. 7/7
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Flying.
5/5
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All is Frog
(rare)
Flame-Heart Annihilator
(rare)
Gargantuan Guardian
(mythic)
Wretched Bone-Blade
(rare)
Golden Casino
(rare)
Servant of The Fates
(rare)
King's Researcher
(uncommon)
Blazing Speedster
(rare)
Leyline of Convergence
(rare)
Wizard's Guild
(rare)
Idolyte
(rare)
Genius Skaab
(rare)
Cycle of Seasons
(mythic)
Magical Mischief
(uncommon)
Ice Dragon
(mythic)
Demon
(token)