[MISC] Draconica: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Whenever you cast an instant or sorcery spell, create an X/X Elemental creature token, where X is that spells converted mana cost
Cosmosis is the process of turning magic into physical matter
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Mutate (: Molecular Ooze gains the abilities, power and toughness of another target creature that shares a color with it UEOT)
Whenever Molecular Ooze Mutates put three +1/+1 counters on it 3/3
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What do you mean I'm writing in the wrong box? Oh- shit!
Heh heh do you think any babes saw the typeline?
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: Add
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Defender
Overworld Gatekeeper can block any number of creatures. Whenever Overworld Gatekeeper blocks a creature, gain life equal to that creature's toughness 3/6
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Flying, Vigilance
At the end of each turn, put a +1/+1 counter on each creature you control that moved this turn 3/3
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Move target creature. You gain life equal to thrice it's converted mana cost
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Indestructible
Whenever Crimson Dragon attacks, defending player discards three cards at random. For each card they can't, they lose 2 life 5/5
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Creatures cannot attack you unless their controllers pay for each creature attacking you.
At the end of combat on each turn, put all creatures you don't control that didn't attack on the bottom of their owners libraries |
Bellowing Forgesmith gets +1/+1 as long as it's equipped
Mount Krarkatoon is the home to the Forgesmith's of Metallicus, their bellows can be heard echoing across the deep, sweltering chambers
2/2
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When Eradicates enters the battlefield or attacks, destroy each other creature
: Put any number of creature from the graveyard onto the battlefield with converted mana cost X or less, any player may activate this ability 5/4
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Dark creatures you control get +1/+1, gain Deathtouch and are Dragons in addition to their other types
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As long as you control a Dryland, Dried Boneman has Undying
2/2
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Flying
: Prevent the next 1 damage that would be dealt to target creature this turn The Spirit Sires often go out of their ways to protect mortals from harms way
1/1
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Whenever a postponed spell is cast, each player may draw a card
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, Sacrifice Elixir: Prevent the next 1 damage that would be dealt to any target. You gain 1 life
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Cosmosis
(mythic)
Molecular Ooze
(rare)
Tragedades the Joker
(rare)
Wetland
(basic)
Overworld Gatekeeper
(rare)
Songra
(uncommon)
Pleasure Prance
(uncommon)
Crimson Dragon
(rare)
Trap in Mirrors
(rare)
Bellowing Forgesmith
(common)
Eradicates
(rare)
Essence of Darkness
(uncommon)
Dried Boneman
(common)
Spirit Sire
(common)
Record Happenings
(uncommon)
Elixir
(token)