The Pinery: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
Creature – Minotaur
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
1/2
 M 
Creature – Cleric
Align {2}{b}{b}{b} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
If Ambitious Acolyte was cast for it's align cost, destroy all other creatures, put 4 +1/+1 counters on Ambitious Acolyte, it gains flying and is a demon in addition to its other creature types.
2/2
 R 
Creature – Minotaur
Whenever one or more creatures you control with power greater than toughness attacks, you may exile the top card of your library. You may cast that card until end of turn.
4/3
 U 
Creature – Minotaur
As long as you control a plains or a swamp Scrubland Minotaur has +2/+1 and first strike.
3/3
 R 
Legendary Creature – Goblin
Align {1}{r} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Spells you cast with Align cost {1} less to cast.
Whenever you cast a spell with Align create two 1/1 red Goblin creature tokens.
Everybody gets in line.
2/2
 R 
Sorcery
Align {x}{u} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Draw X cards.
 U 
Creature – Merfolk Wizard
Align {4}{u}{u} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Hexproof
When Merkwell Mist-Swirler enters the battlefield if it was cast for its Align cost, up to three target creatures you control can't be blocked this turn.
3/3
Creature – Minotaur
Enrage – Whenever Deathbellow Caller is dealt damage, create a 2/3 red Minotaur creature token with haste.
3/1
Enchantment
You don't lose the game for having 0 or less life.

If you would take damage more than your life total, mill that many cards instead.
Creature – Minotaur Berserker
Dash {1}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/3
 
Choose a creature type in play.
Creatures of the chosen type must be blocked this turn if able.
Artifact
{3}: Reveal a Minotaur card from your library, then shuffle and place it on top.
Creature – Minotaur Wizard
Whenever a player casts an instant or sorcery spell with only one target, you may copy that spell targeting Hurloon Intriguist.
"And one for me."
2/3
Creature – Minotaur Shaman
When Felhorn Tender dies you may return target creature card that shares a creature type with Felhorn Tender from your graveyard to your hand.
3/1
Artifact Creature – Spirit Construct
Defender
Whenever a vehicle deals damage to Lively Lamppost, destroy that vehicle.
0/4

Turmoil Minotaur (none)
Ambitious Acolyte (mythic)
Minotaur Aggravator (rare)
Scrubland Minotaur (uncommon)
Squog, Directioneer (rare)
Helpful Intentions (rare)
Merkwell Mist-Swirler (uncommon)
Deathbellow Caller (none)
Stepping Outside (none)
Kragma Hillcharger (none)
First Foreword (none)
Didgerididn't (none)
Hurloon Intriguist (none)
Felhorn Tender (none)
Lively Lamppost (none)