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GDS 3: Design Challenge
: Editing Design Challenge #1
GDS 3: Design Challenge: Editing Design Challenge #1 (
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DESIGN CHALLENGE #1: YOU MIGHT AS WELL TRIBAL Tribal themes (cards that mechanically care about one or more creature types) have been popular since Limited Edition (Alpha). For this challenge, we want you to choose a creature type, ideally one that hasn't seen a lot of love in Magic's history, and design eight cards. As this is a design challenge, there are few requirements you'll have to meet: The creature type has to be unique from the other designers. We'll be taking requests first come, first served. Each designer will be using a different creature type. The creature type must be one that already exists in Magic and we strongly urge you avoid ones that have had a lot of previous tribal designs.* (See below) >All the creatures should be designed as if they were from the same set. Assume the set is a Standard-legal set. >**All eight cards must mechanically care about the creature type. They should not simply be the creature type.** >Two cards must be designed in each rarity (common, uncommon, rare, and mythic rare). >At least two different colors must be used. The colors have to thematically fit the creature type in question. Multicolor designs are not required, but are allowed. >**You must have at least one artifact, one creature, one enchantment, one instant, one land, and one sorcery among your cards.** (The remaining cards can be whatever you'd like.) >For named keyword mechanics, you are allowed access to all evergreen mechanics and up to two non-evergreen mechanics (keywords and/or ability words). Note that there is no requirement to use named mechanics. **Please do not create any new named keyword mechanics.**
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