"Zion": Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
, Sacrifice a creature: You gain 1 life.
Whenever you sacrifice a permanent, you may have each player lose 1 life. "Soul is the gate. Blood is the key."
Illus. falk2021 (Falk) | DeviantArt
3/2
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Search your library for a card with converted mana cost exactly 1, reveal it, and put that card on top of your library after shuffling it.
To study for a lifetime at the feet of greatest mortal masters is nothing compared to listening the gods for a moment.
Illus. Virus69 (Igor) | DeviantArt.com
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Target player exiles three cards from their hand until your next turn. (The cards are revealed as they are exiled. They return to that hand.)
Illus. Ken Sarafin
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0: Produce one mana of any color.
-1: Target creature you control fights another target creature. Even the hue of things mundane underlie the keystones of the multiverse.
Illus. Marcela Medeiros Garcia
2
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Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflections you control get +0/+1.
Illus. Mariusz Lewandowski
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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards. You lose 1 life for each card delved to cast this spell. Lack of understanding invites disaster, and the rush of power clouds judgment.
Illus. Ashley Wood
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Discard a creature card: Until end of turn, Convulsing Chimera gains your choice of flying, first strike or haste.
Whenever you discard one or more creature cards, put that many +1/+1 counters on Convulsing Chimera.
Illus. Damon Hellandbrand
2/2
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: Each player gains 1 life, then loses 1 life.
There are shadows that aren’t cast by light nor dark, but by the impressions of souls upon the higher planes.
Illus. Miles Johnston
2/2
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Remove all counters from all permanents and exile all tokens.
Any system can be pushed to a breaking point of no return.
Illus. Brian Ralph
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Enchant planeswalker
Enchanted planeswalker has "+1: Draw a card." Astral plane is a vast sea of energy in constant turmoil of endless disturbances; none but the mages can make sense of it.
Illus. Liiga Smilshkalne
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When Meteomancer enters the battlefield, return target land to its owner's hand.
"There are many ways of predicting the weather. One is to control it."
Illus. Alex Pushkarev
2/2
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Flash (You may cast this spell any time you could cast an instant.)
When Aether Voyager enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Put a loyalty counter on target planeswalker.
Illus. A. Andrew Gonzalez
1/1
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Target opponent sacrifices a planeswalker. If they can't, they sacrifice a creature.
The liquid dark of the black sea of infinity does not merely hunger—it has a particularly exquisite taste.
Illus. Daniel Conway
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Pay any amount of life, then exile that many cards from the top of your library. Put one of those cards into your hand.
Sangromancy is as ancient as the practice of magic itself. The experience of hearing the pulse of life-giving blood returning to your veins is transcending.
Illus. Jill-Wan (Wan Jinyue) | DeviantArt
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Produce one many of any color.
Draw the bottom card of your library. Yesterday belongs to those who are present.
Illus. Xueguo Yang
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Reveler in Chaos
(common)
Humble Tutor
(rare)
Confession
(uncommon)
Godhead of Complexion
(common)
Foggy Mirror
(common)
Forbidden Arts
(uncommon)
Convulsing Chimera
(uncommon)
Vicar of the Corona
(common)
Aether Snap
(rare)
Gift of Insight
(uncommon)
Meteomancer
(common)
Aether Voyager
(common)
Far Night
(common)
Agonize
(common)
Attune
(common)