Random Designs: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
{r}{w}
 
 U 
Sorcery
Until your next turn, creatures your opponents control must attack you if able and attacking creatures have a base power of 1.
 R 
Sorcery
Exhaust (You may sacrifice lands to help pay for this card’s cost. Each land you sacrifice pays for one mana of a color that land could produce.)
Search your library for a creature card and put it onto the battlefield. Shuffle your library afterwards.
 M 
Creature – Spirit
Fighting Spirit cannot attack or block.
At the beginning of your upkeep, Fighting Spirit fights target creature you don’t control.
4/4
{4}{r}
 
 C 
Instant
Harvest (This card costs {1} to cast for each creature that died this turn.)
Revenge deals 4 damage to target creature or player.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature has “At the beginning of your upkeep, put a -1/-1 counter on each other creature you control.”
 R 
Creature – Human Wizard
Spells and abilities you control cannot be the target of spells or abilities you don’t control.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has +2/+2 and must attack each turn if able and loses all other abilities.
 R 
Creature – Human Warrior
Improve (At the end of your turn, if this creature attacked, put a +1/+1 counter on it.)
Main Character has double strike as long as it has three +1/+1 counters on it.
2/2
 R 
Legendary Land
Not Urborg enters the battlefield tapped.
As Not Urborg enters the battlefield, choose a basic land type.
As long as Not Urborg is untapped, each land you control has the chosen type in addition to their other types.
 R 
Enchantment
If a player would draw a card, instead that player exile cards from the top of his or her library until a nonland card is exiled. That player casts that spell if able without paying its mana cost.
 U 
Creature – Druid
Unite (When this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.)
When Aggro Druid enters the battlefield, put two 0/1 green Plant tokens onto the battlefield.
1/1
 R 
Creature – Bird
Flying
When Flock of Vultures enters the battlefield, put a copy of Flock of Vultures onto the battlefield for each nontoken creature that died this turn.
1/1
 R 
Instant
Destroy each creature that was dealt damage this turn.
 R 
Enchantment – Aura
Enchant creature you control.
At the beginning of your end step, put a -1/-1 counter on enchanted creature.
Other creatures you control get +1/+1 for each -1/-1 counter on enchanted creature.
 U 
Instant
Put an X/X black and red Demon creature token with trample onto the battlefield, where X is the amount of life your lost this turn. Exile that token at the beginning of your next end step.

Taunt (uncommon)
Summon the Giant (rare)
Fighting Spirit (mythic)
Revenge (common)
Noxious Presence (rare)
Encryption Wizard (rare)
Reckless Rage (common)
Main Character (rare)
Not Urborg (rare)
Impulsive Behavior (rare)
Aggro Druid (uncommon)
Flock of Vultures (rare)
Finish the Job (rare)
Leech Life (rare)
Blood Rite (uncommon)