VGCube
VGCube by Mal
25 cards in Multiverse
4 commons, 8 uncommons,
8 rares, 2 mythics, 3 basics
2 white, 7 blue, 3 red, 2 green,
4 multicolour, 2 artifact, 5 land
27 comments total
Cube made out of cards from various video game series.
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Create a tapped Desert land token with "
: Add
."
Scry 2.


Scry 2.
"Almost makes you wish for a nuclear winter, doesn't it?"






2/2
Equipped creature gets +1/+0 and has flying.
At the beginning of your upkeep, unattach Wing Cap.
Equip
At the beginning of your upkeep, unattach Wing Cap.
Equip

Truth Bullet costs
less to cast if it targets a spell targetting you.
Counter target spell unless its controller pays
.

Counter target spell unless its controller pays

As Armor Trimming enters the battlefield, choose a color.
Enchant artifact
You control enchanted artifact.
Enchanted artifact is the chosen color.
Enchant artifact
You control enchanted artifact.
Enchanted artifact is the chosen color.
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Fallout: New Vegas. Not sure I'll do both 3 and 4, but I'm a pretty big fan of New Vegas, so this gets a slot (albeit a relatively throwaway slot).
Forgot to mention: Pikmin.
The second ability might be a little on the stronger side, but there's a lot of mana sinks in this format already with Level Up and a bunch of activated abilities.
Super Mario 64. A similar design can probably be achieved with an artifact that just has
,
: Target creature gets +1/+0 and has flying until your next turn, but I figure this is a more flavorful implementation. Plus there's going to be a fair amount of "tap X artifacts" in this cube.
I figure there's going to be a couple cards from Mario, Legend of Zelda, Final Fantasy, Call of Duty, and other video game series that are extremely popular in the west.
Danganronpa. I'd much rather this slot be filled with a build-around-me blue enchantment, but staple effects will be the hardest to fill while keeping it iconic to the series.
Runescape. Might be a bit of a memory issue along with Callie & Marie, Squid Sisters, so I might change this to just be "blue" or remove the trinket text entirely. Stronger than Domineer, but only hitting artifact creatures is pretty narrow in most cubes.
Dynasty Warriors. Not much to say other than that it makes the now-overcosted Lu Bu, Master-at-Arms.
Team Fortress 2. 2Fort and Badlands are the most iconic TF maps in my mind. This is already way better than a painland, but I've never found painlands to be that powerful. Late-game when you need the card, you usually won't be able to get through with two or more creatures, so this might be a lot worse than it looks. Still very powerful in aggressive decks.
Bioshock: Infinite. It's not a drawback that matters on a game level, but it is a drawback on the metagame level. Most of these lands should be about as powerful as a shock or fetchland.
Pong. I was going to add a counterspell/redirect clause to represent the ball bouncing back and forth, but I figure that's too complex and that there should be simple cards.