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Vigilence

: You decide how target creature an opponent controls blocks this turn. If that creature is tapped, untap it.


3/3
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Raid – Spells you cast cost
less to cast if you've attacked with a creature this turn.

1/2
Raid — When Orc Hordechief enters the battlefield, if you attacked with a creature this turn, create a 2/1 white Orc creature token.
3/2
Orc spells cost
less to cast.

"Those who fight for our survival will find themselves rewarded in the grand halls of Valhalla."
0/3
Vigilence (Attacking doesn't cause this creature to tap.)
"Our Lords have abandoned us; my only remaining loyalty is to you."
2/2
Vigilence
Shielded Crusader enters the battlefield with 5 +1/+1 counters.
Remove a +1/+1 counter from Shielded Crusader: Target creature gains indestructable until end of turn.
Shielded Crusader enters the battlefield with 5 +1/+1 counters.
Remove a +1/+1 counter from Shielded Crusader: Target creature gains indestructable until end of turn.
0/0
Whenever Steelblood Paladin attacks, it gains indestructable until end of turn.
"Even as the world rots, we have nothing to fear. That is how we survive."
-Yazgash
-Yazgash
3/1
Whenever Conquerer of Impossible Odds deals damage to a creature with a +1/+1 token on it, destroy that creature.
2/2
When RIX Orc enters the battlefield, you lose 2 life unless you control another Orc.
3/3
Raid – If you attacked with a creature this turn, you may cast creature spells from your graveyard. If you do, they enter the battlefield tapped.
4/4
Raid – When Tormenting Orc enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.
2/2
Whenever Anzra, The Reckless Storm attacks, you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Sacrifice it at the start of the next end step.
3/3
2/2
Haste
Frontline Charger must attack each turn if able.
Frontline Charger must attack each turn if able.
Those who clinged to the old war's adage hurried to free themselves from their shackles of ash.
3/1
Headstrong Orc can't block.
Headstrong Orc has menace as long as you control another Orc.
Headstrong Orc has menace as long as you control another Orc.
3/3
First strike
Whenever a creature dealt combat damage by Olur's Apprentice dies, Olur's Apprentice deals damage to target player equal to that creature's toughness.
Whenever a creature dealt combat damage by Olur's Apprentice dies, Olur's Apprentice deals damage to target player equal to that creature's toughness.
4/3
Other Orc creatures you control get +1/+1.

, Reveal an Orc from your hand: Orcs you control gain menace until end of turn.


2/2
Raid — Raid Orc 1 enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
2/2
First strike
Raid – Skilled Recruit costs
less to cast if you attacked with a creature this turn.
Raid – Skilled Recruit costs

3/2
As an additional cost to play Tribal Orc, reveal an Orc from your hand or pay
.

2/2
Attacking Orcs you control get +2/+0.
3/2
Other Orcs you control get +1/+1.
2/2
Whenever Battalion Orc attacks, it gets +1/+1 for each other attacking Orc.
2/2

2/2
Whenever a creature that was dealt combat damage this turn dies, you may exile it.
Whenever Urzul, Valhalla's Keeper attacks, return target creature exiled by Urzul to the battlefield under your control.
Whenever Urzul, Valhalla's Keeper attacks, return target creature exiled by Urzul to the battlefield under your control.
4/4



2/1
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