[B&F] Tarkir: Blood and Fire
[B&F] Tarkir: Blood and Fire by SecretInfiltrator
5 cards in Multiverse
5 mythics
5 multicolour
7 comments total
[B&F] Tarkir: Blood and Fire: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
(Source inspired by the discussion in Blood & Fire.)
These designs are first drafts. They are designed half top-down, half bottom-up. Each of these legendary creatures is supposed to represent one of the rising heroes protagonists of the reborn clans during their struggle against the Dragonlords. Each clan will receive a second legendary creature showing another aspect of th clan, but these five are supposed to show a strong rejection of the values of the Broods - so strong in fact that they no longer feature the former main color of the Clans/Broods.
The idea is about re-inventing the clan with a new focus on the lone enemy color without severing the bond to the not present third color of the clan; after the initial rejection the clans will return to wedge status - though with a new outlook.
Being two-colored these clan legendaries also are able to fit well with other clans - important since the war Dragonlords versus Clans wil force the people to cooperate.
All Clans shift their new central color to the color that is not present in the corresponding Dragon Brood (signifying their rejection of the Brood).
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On [B&F] Tarkir: Blood and Fire (reply): |
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, Exile a card at random from your hand until end of turn: If the exiled card is a creature card, target creature gets +X/+0 for as long as it remains exiled, where X is the exiled card's power.
, Exile two cards that share a type from an opponent's graveyard: Put two +1/+1 counters on Asazu, Bayou Druid.
: Creatures you control get +1/+0 until end of turn.
: Remove all counters from Difor, Secret Treewarden, then put a number of +1/+1 counters equal to the number of creature cards in your graveyard on Difor.
, Sacrifice an attacking creature: Target blocking creature gets -1/-1 until end of turn.
Published as mtgnexus Card of the Day 2020-11-30.
The big task for this proect to tackle is how to make "enemy colors vs. allied colors" work without devolving into something that mixes the two.
Dragons can derive a unified identity from their tribe, but what is the Khans' mechanical identity?
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Gvar Barzeel was a krumar in the KTK-timeline - adopted into Abzan after leaving Mardu. In the DTK-timeline they are aligned with Kolaghan.
I put them into the intersecting colors of Abzan and Mardu showing their developing disalignment from Kolaghan's ideals.
Uncertain about "for each attacking nontoken creature".