Erfh: Through the Ages: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Scene – Eden
+2 Up to one target plot can't be attacked until your next turn.

-10 Climax — Until your next turn, agents can't attack you or a plot you control unless their controller pays {2} for each of their agents that's attacking.
5
 U 
Scene – Oceania
+2 The next non-agent project you deploy this turn cost 1 less power to deploy.

-9 Climax — Your agents undergo +1/+1 for each non-agent permanent you control until end of turn.
3
 R 
Scene
+1 Create a {b} 1/1 Horseman agent clone.

-7 Climax — Creatures you control undergo +2/+0 and gain trample until end of turn.
4
 
 B 
Basic Land – Residence
({t}: Generate {w}.)
{u}
 
 C 
Fast Event – Program
Opt 3. (Look at the top three cards of your stockpile, then put any number of them on top of your stockpile in any order and tuck the rest.)
 
 B 
Basic Land – Residence
({t}: Generate {w}.)

Town enters tapped.

When Town enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.).
 
 B 
Basic Land – Industry
({t}: Generate {g}.)

Market enters tapped.

When Market enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.).
 B 
Basic Land – Frontier
({t}: Generate {c}.)

Settlement enters tapped.

When Settlement enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.).
{3}{u}
 
 U 
Scene – Anglica
+1 Your agents have aegis (this permanent can't be targeted by opponents' projects and abilties) until your next turn.

-7 Climax — You get an agenda clone with "When an opponent's agent enters the field, sacrifice this. If you do, target agent you control gets three +1/+1 counters."
5
 R 
Scene
+1 Draw a card.

-7 Climax — Deploy a card from your hand without paying its power cost.
3
 C 
Event – Psyche
Target opponent discards two cards.

Straits of Cadiz (uncommon)
Coal Power (uncommon)
Protest (common)
Concert Hall (uncommon)
Ascension of Khan (rare)
Abode (basic)
Options (common)
Tyrannosaurus Rex (rare)
Town (basic)
Market (basic)
Settlement (basic)
Area 51 (uncommon)
Falling Apple (rare)
Card85771 (common)
Break (common)