Erfh: Through the Ages: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Agent
When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
 
 B 
Basic Land – School
({t}: Generate {u}.)

Academy enters tapped.

When Academy enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.).
 C 
Event – Psyche
Target opponent discards two cards.
 U 
Agent
Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop.
2/2
Hub
 
 B 
Basic Land
Hub enters tapped.

When Hub enters, sacrifice it unless you pay {1}.

{t}: Generate one energy of any motif or neutral.
 C 
Fast Event – Entropy
Each player discards a card, then draws a card.
 C 
Agent
2/1
 
 B 
Basic Land – Stage
({t}: Generate {r}.)
 U 
Agenda – Forget
Whenever an opponent discards a card, you gain 2 pop and draw a card.
{u}
 
 C 
Fast Event – Program
Opt 3. (Look at the top three cards of your stockpile, then put any number of them on top of your stockpile in any order and tuck the rest.)

Card85811 (common)
Academy (basic)
Card85771 (common)
The Art of War (rare)
Card85883 (uncommon)
Hub (basic)
Card85770 (common)
Henchman (common)
Studio (basic)
Card85768 (uncommon)
Tyrannosaurus Rex (rare)
Break (common)
Mechano-Tyranno (rare)
Protest (common)
Options (common)