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Hellish hydra enters the battlefield with X+1/1 counters. As he enters you may sacrifice any amount of hydras, if you do he enters with a +1/1 for each hydra sacrificed this way
1/1
hydralisth, the empty enters the battle field with X loyalty counters on it
+2 tap lands, put a 0/0 hydra with X +1/+1 counters on it.
-3 you get an emblem with: when ever a hydra enters the battle field or attacks, proliferate
-X hydralisth, the empty, deals X damage to target creature or player
+2 tap lands, put a 0/0 hydra with X +1/+1 counters on it.
-3 you get an emblem with: when ever a hydra enters the battle field or attacks, proliferate
-X hydralisth, the empty, deals X damage to target creature or player
sleepless hydra enters the battlefield with X +1/+1 counters on it
hydras you control can't be countered
at the beginning or your upkeep you lose X life where X is the amount of hydras you control
hydras you control can't be countered
at the beginning or your upkeep you lose X life where X is the amount of hydras you control
1/1
multi-headed hydra enters the battle field with x +1/+1 counters on it.
: regenerate multi headed hydra with an additional X counters
multi-headed hydra can't be countered
: regenerate multi headed hydra with an additional X counters
multi-headed hydra can't be countered
0/0
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infect
when ever this creature would bring the opponent up to 10 poison counters instead he goes down to 9
as long as your opponent has 9 or more poison counters venom hydra looses infect