[Legendary Journey]
[Legendary Journey] by SecretInfiltrator
12 cards in Multiverse
7 rares, 5 mythics
1 blue, 3 black, 2 red, 2 green, 4 multicolour
18 comments total
A set of cards for an ongoing story line concept
[Legendary Journey]: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Characters |
[Legendary Journey]
A set of episodical card design
This set is based of the idea to create cards to convey a story. The legendary creature and planeswalker cards in the design file are drafts of possible protagonists.
The cards would be grouped into "chapters" or "episodes" that describe a section of the story. This linear story-telling is something usually not possible in canon Magic design since the creator cannot control the order in which cards are encountered.
UPCOMING: Character concepts/World building
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Haste
: Create two 2/1 red Elemental creature tokens. They have haste and "Sacrifice this creature at the beginning of your end step."
: Create two 2/1 red Elemental creature tokens. They have haste and "Sacrifice this creature at the beginning of your end step."
There are two sides to everything. His fight side by side.
4/2
, : Reveal the top X cards of your library. You may play an instant or sorcery card with converted mana cost X or less revealed this way without paying its mana cost. Put the rest of the cards on the bottom of your library in any order.
The first trick she learnt was to never run out of tricks.
2/2
Whenever you play a land from your hand, reveal the top card of your library. If it's a land card, put it into your hand. Otherwise you may put it onto the bottom of your library.
"The moment we stop creating we lose our souls."
1/1
+1: Create a 2/1 red Elemental creature token with haste and "Sacrifice this creature at the beginning of your end step."
-3: Destroy target noncreature permanent.
-7: Reveal the top seven cards of your library. Put all creature cards revealed this way onto the battlefield and the rest on the bottom of your library.
-3: Destroy target noncreature permanent.
-7: Reveal the top seven cards of your library. Put all creature cards revealed this way onto the battlefield and the rest on the bottom of your library.
5
+1: Creature spells you cast this turn cost less to cast.
-1: Target land becomes a 3/3 green Elemental creature with trample in addition to its other types.
-7: Target creature becomes 20/20 until end of turn.
-1: Target land becomes a 3/3 green Elemental creature with trample in addition to its other types.
-7: Target creature becomes 20/20 until end of turn.
3
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Published as mtgnexus Card of the Day 2022-11-08.
Published as mtgnexus Card of the Day 2022-02-03.
Published as mtgnexus Card of the Day 2020-11-12.
Also, these tokens are very small for a 5-mana walker. I'd expect a 5-mana walker's [+1] ability to make 2-power tokens that stick around, not that vanish. If they're going to vanish I think they should have 3 or 4 total power, and/or take the benefit to [+2] not [+1].
The other two abilities look great :)
First ability could be "Exile it at the beginning of the next end step." (like Chandra, Flamecaller)
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"Bring down civilisation, unleash chaos, embrace death, rule with iron fist, grow beyond bounds."
Apparently this was designed before I embraced the "It's still a land" wording. Another To Do: Change the wording to use base power and toughness.
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"Bring down civilisation, unleash chaos, embrace death, rule with iron fist, grow beyond bounds."
Apparently this was designed before emblems were a thing.
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"Bring down civilisation, unleash chaos, embrace death, rule with iron fist, grow beyond bounds."
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"Bring down civilisation, unleash chaos, embrace death, rule with iron fist, grow beyond bounds."
Source
"Bring down civilisation, unleash chaos, embrace death, rule with iron fist, grow beyond bounds."