[Alnikar] the Colorful

[Alnikar] the Colorful by SecretInfiltrator

26 cards in Multiverse

7 commons, 14 uncommons, 5 rares

3 white, 1 blue, 3 black, 2 red,
5 green, 7 multicolour, 5 land

32 comments total

A multicolor-/land-themed set

[Alnikar] the Colorful: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Mechanical Themes | Creative/World Building | Card Cycles | Uncycled Cards

Cardset comments (1) | Add a comment on this cardset

Recently active cards: (all recent activity)

 U 
Instant
Affinity for Forests (This cost {1} less to cast for each permanent of that type you control.)
Exile target creature if it is attacking or has flying.
1 comment
2017-03-27 23:03:00 by SecretInfiltrator
 U 
Instant
Affinity for Swamps (This cost {1} less to cast for each permanent of that type you control.)
Return up to two target instant and/or sorcery cards from your graveyard to your hand. Exile Rekindle the Passion.
1 comment
2017-03-27 22:57:36 by SecretInfiltrator
 U 
Instant
Affinity for Mountains (This cost {1} less to cast for each permanent of that type you control.)
Target creature you control gets +3/+3 until end of turn. It deals damage equal to its power to up to one target creature you don't control.
1 comment
2017-03-27 14:24:57 by SecretInfiltrator
 C 
Creature – Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Mistprowl Wolf gets +1/+1 as long as you control a Plains.
3/1
1 comment
2017-03-14 09:47:12 by SecretInfiltrator
 C 
Creature – Goat Beast
Shardcrag Capricorn gets +1/+1 as long as you control a Forest.
2/2
1 comment
2017-03-14 09:40:42 by SecretInfiltrator

Recent comments: (all recent activity)
On Vinecrush Waylay:

Uncommon counteclockwise affinity cycle with Æther Fracture, Drowning Ichor.

On Rekindle the Passion:

Uncommon counteclockwise affinity cycle with Æther Fracture, Drowning Ichor.

On Burst of Ferocity:

Uncommon counteclockwise affinity cycle with Æther Fracture, Drowning Ichor.

On Mistprowl Wolf:
On Shardcrag Capricorn:
On Steamvent Ghoul:
On Marshland Aven:
On Vithrid Spider:

I wouldn't put untapped land there since the restriction is just a stumbling stone. Rather I will reduce the mana paid for to {1} if the mechanic turns out too much.

I want an intuitive & consistent gameplay experience even with lands that produce more than one mana when tapped. Intuitive is that you can cast this if the only untapped land you control is a Jungle Basin.

I agree the original design is on the low end of the power curve. I just have not yet decided whether to got with +1 toughness or -1 converted mana cost.

On Vithrid Spider:

Interesting idea, should it maybe be an untapped land though? Otherwise each land would pay for 3 mana, which is quite the short term gain. Regardless of the ability, this is pretty much unplayable. 1/3 reach in green should definitely cheaper, for 4 CMC you get 2 Canopy Spiders. Is that the reason why a land could pay for 3 mana, so this effectively "needs" only 2 lands too?

On Vithrid Spinner:

This was an easy fix.

(All recent activity)
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