WoM Prospective Designs: Recent Activity
WoM Prospective Designs: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to WoM Prospective Designs: (Generated at 2025-05-01 17:41:50)
WoM Prospective Designs: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to WoM Prospective Designs: (Generated at 2025-05-01 17:41:50)
at common, removed revel. haven't changed effect yet
I think this is a nice concept for common, but then it should lose revel (want to be careful with revel on noncreatures anyway).
CF
Hmm, fully generic casting but twobrid activation is a nice space for an artifact cycle. Needs a new effect with the change to Bonfire Burst though.
CF
uncommon, and 4/4->3/4 for now
made legendary
Cursed!Garruk kills walkers. This kills walkers. That's cool. I guess trample+deathtouch is powerful on its own and helps get through to the walkers. I literally started this comment disliking the card, but I've talked myself around some. Numbers still bother me a little, but plenty of time to tweak those.
CF
a card with this name is very likely a mythic land in the set, so just going to move this there for now
rare
Interesting. I think probably a rare.
CF
4/3->3/4 so it feels less like (((rampaging carnosaur))) when harmony is active
2G->2(2/g)(2/g), 3/3->4/3
removed flash clause
HMM. Flash clause is totally unnecessary, about to remove. It gets a lot more comboriffic written as seek 1, seek 2, seek 3 -- not sure if that is good or bad. Even in fair mode though, seems like the comparison to Collected Company is fairly concerning. No matter how high you bring your density of creatures that cost 3 or less, CoCo will only get ~1.9 creatures, with a naive cmc of 2 each. As long as all of your noncreatures cost 4+, this guarantees you 3 cards, with naive cmcs of ~2, ~1.5, and 1.
I do think there is a cool idea with that lower paragraph, just not sure about what the surrounding numbers should be.
CF